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The hardest thing about finishing a game (Developing 15)

🕑 Added 2024-08-02 11:52:19 +0000 UTC
The hardest thing about finishing a game (Developing 15)

Comments

Hermes Krouskos

Looking forward to the release! Might want to update the steam page "Features" tab because it mentions 60 puzzles and 6 worlds just so someone who is not following the channel does not complain. I am so happy with the progress that you have made these years, cheers!

Mr Jim Le Fevre

Watching this and remembering the reason why I followed and Patreoned you was stumbling on your wonderful GMT game analyses years ago it's such a great feeling to see you reach the end of this project. Can't wait to buy and play this (on Mac so I'll possibly have to wait). Well done sir.

Fran

Mark just became your grandpa.

ThΓ©o

Totally true, I was also proud to support you making MOM (sounds weird this way), can't wait for the release! And congratulations as well for this finished long journey, great job πŸ₯‡πŸ‘πŸŽ‰

Chris

Recently had this experience with my dev group in our first game jam - Our scope rapidly collapsed down from our original intent as the deadline approached. It made for a good lesson, and I really appreciate this video as validation for that experience.

Matthew Wilmsmeyer

Ah, the good ol' 90-10 rule of game development. "The first 90% of the progress takes 90% of the time, the last 10% of the progress takes the other 90% of the time."

Willhart

Don't forget to hide a cool secret or two somewhere.

Jason Greenwood

Hi Mark! I know you worry about giving us "regular content", but I must say, watching you develop MOM has been AWESOME. Please never feel like you're under-delivering, this entire run has been an incredible journey. Congrats on finishing the game, I'll be there Day One to buy!


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