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2024 Year in Review

🕑 Added 2024-12-30 07:46:14 +0000 UTC
2024 Year in Review
2024 Year in Review

Comments

Vacui

Making something is a life changer, eh? To be fair, YouTube IS making something, I have no idea how to edit a video so to me what you do is magic, you just got out of your comfort zone and wore different glasses, ending up enjoying the world in a new color, but it is still the same world =) Anyway, welcome in the big family of game developers and "do something-ers" in general, hope you will like your stay.

Game Maker's Toolkit

Haha, I don't think I'll be making any more plush toys :P

Game Maker's Toolkit

Awesome, congrats!

Game Maker's Toolkit

Thanks Jonathan - I hadn't thought about my role as a teacher in this, but it's something to consider. I see so much value in teaching and passing on knowledge. But as you say - sometimes you want to be creative yourself, also :D

Matthew Wilmsmeyer

Hey Mark - one thing in your post above spurred me to remember something I heard once. You said, "There’s a person who makes the thing. And then there’s a person who makes a thing about the thing. The second person can’t exist without the first person’s thing." Jakob Nielsen did some research a couple decades ago about Internet contribution inequality, basically finding that 90% of users were consumers, 9% were contributors, and 1% were heavy contributors. You've now stepped from the 9% group (contributors), which you felt comfortable in, to the 1% group (creators), so it makes perfect sense that it feels odd. As far as self-granted titles go - I say go with Nintendo's lead, something like, "Creative Fellow" or similar, lol

Cute_Fuzzy

This was wonderful to read first thing on New Year's Eve! I really admire you for putting your journey and your thoughts out there. "Focus on making things" is one of my goals for myself for next year, and watching you start, sustain, and complete Mind Over Magnet has been very inspiring (and I'm sure I'm far from the only person in these comments who feels that way)! You do you, and we're all very excited to see what happens next.

MatureBradley

Looking forward to the capital G plush releasing on Makeship next year ❤️

jt

I've always been inspired by your thoughtfulness and your insights here have yet again prompted some personal thoughts for me as well. It's awesome to see how you navigate these new experiences and the emotions attached to them - while also sharing with us as well. Thank you so much for all that you do, really looking forward to the new game and 2025 in general with you!

Michel Schneider

Very inspiring thoughts! Thank you for what you do.

Stefan Schröder

Yeah, might have been a bit too harsh. Sorry, Mark. You will rock it.

Riccardo Margiotta

Fair enough, I can appreciate it would be frustrating if you signed up for a certain kind of content and don't get much of it any more. I suppose I didn't agree with the wording of "finding yourself or whatever." As you say, I think personal development is a good thing, and I'm just trusting that whatever output comes of it will still be interesting to me.

Zachary Decent

When I first got into GMTK, despite the fact it's often clearly pitched to makers of games, as just someone who plays and enjoys games, I found it interesting to think what makes a good one. I'd never really considered game design until your developing series, and seeing how quickly you got results, and with the help of your Unity tutorial (then watching many many others) I made a few games myself! I don't expect it to become anything more than a hobby, but it was really rewarding and helped me better understand the role of technical people who work in my team troubleshooting code. I would never have given it a go if not for Developing, so thanks!

Jonathan Fleming

Hi Mark, high school game design teacher here! First off, I'm sorry to hear that in some ways developing changed your channel to what viewers didn't want to see. I certainly do not feel that way, as I have used your video content for my class, but now developing is even closer to a great resource for my students. That being said, I know how you feel about wanting to keep at it and i applaud you for taking that risk. Something I have learned as a teacher is that we maneuver from being the creative types to suddenly just giving our creativity away for others to run with. There are times where I want that creativity back to use for myself, so finding creative outlets is always important! It's really not so different for you right now. Do what's important to yourself and the right people will find you. Otherwise, the pandering for the soul purpose of revenue will burn you out fast, as I've seen it happen to other teachers.

Stefan Schröder

During 2024 I was hoping that after MoM Mark would return to "business as usual". Which is exactly what he does not want to do, as he expressed understandably. So be it, personal development and growth is a good thing. Then I realized I couldn't get off the hook that easily, because my annual subscription just got renewed until Nov 2025, lol.

David Birkam

You're very inspiring Mark. Ita been such a journey to watch MOM grow and change as well as you're perspective on creativity and drive. I've been struggling a long time to figure out the balance of creativity and it's always a wonderful experience to see how others interact with that question.

Anthony Brown

Glad to hear how the year went. I thought Developing was an absolutely fascinating series. As a viewer it’s easy to see tons of videos about games from people who are developers and start wandering how much of it is real and how much is just what people who are game designers think. Developing really showed the guts, and since you are a great video creator you could present that information in a really digestible format. I would love to see more videos along the lines of developing, more internal looks at game design. Also the new game sounds really cool

Joseph Coffa

What an insightful read! I suppose I did notice fewer videos since MOM began development, but I must say I didn't mind it. Developing is my favourite series you've produced, and I've been subbed to the YouTube channel since 2017. I look forward to seeing what 2025 has in store for you, and what you make of it!

Andrii Kosinskyi

Mark, thanks for everything you had already done, I am your big fan and you inspire me. As long as you follow your passion and honest with yourself — it’s remarkable and noticeable, people feel it and will follow you again. Do not stick to stigmas and people’s opinions, they don’t know what you go through and how it feels to be you. So, I wish you all the best and I am just looking forward to seeing what comes next from you: a game or an article, or just a reflection on your life!

Riccardo Margiotta

I find it so odd that you could read that entire piece, and have that be your reaction. Of course I think it's perfectly valid to leave the Patreon if you're not getting what you want out of it (although to be fair, Mark is still making those kinds of videos, just not as often), but what a strange way to do it.

Nick Westwood

Brilliant! So happy you’ve decided to continue pursuing game development! Seems like you’ve come to a great conclusion about how you want to spread your focus, hope it all works out, looking forward to everything in 2025 :)

Jacob Mills

sick 🤙🏻

Artem Gordin

Such an insightful reading, as always, thank you! Super excited about the new game – following MOM development was extremely interesting, but the 2d puzzle platforming is not something I'd ever play myself without a special reason, but a game with words inspired by Balatro and Scrabble... I think you'll tap into a whole new audience here!

Game Maker's Toolkit

It's a fair point - though I imagine from MJ's perspective, it's not actually that fun to be the best at something. It's great to climb there, to learn, to improve - but just being the best gets boring. It's fun to try new things, even if you suck at it! I can understand why he wanted to try a different sport, in the same way I want to try making games, even if I'm not that good at it!

Willhart

Ah, I missed that change, and rewards from higher than my tier don't seem to give notifications. Changed to the new tier now.👍

Game Maker's Toolkit

Didn't stop, just moved to the $3 tier :D

Stochastication (Nate)

So I get the feeling of 'making things' vs 'making things about making things' and the feeling you'd rather be the primary creator than a derivative one. I feel the same way sometimes in my job as a manager of engineers - I miss being an engineer myself and being able to say I make stuff. But I'd like to take your wreath analogy and offer another one - that of Michael Jordan moving to baseball. You are, quite possibly, one of - if not the - best in the world in the field of video game analysis and deconstruction. But you are (and I say this with the utmost respect) merely average in the field of making video games. It's a different skillset, it has it's own learning curve, and a different playing field of competition. I would just point out that imposter syndrome for what it is - it's absolutely OK to make content about games, and to recognise and celebrate what you're most skilled at. I often advise my engineers to stick to engineering and not be tempted by the 'prestige' of management, and I often need to remind myself that I can provide more value now than I did as an engineer even if I'm not a 'maker'. If this is really what you want to do and what motivates you, then I applaud that, and I wish you the best of success - as long as it's truly motivating and enjoyable and not just chasing the label of 'maker'. Maybe you will learn the skills you need, climb that learning curve, and do extremely well. Or maybe you'll be like Michael Jordan playing baseball.

Willhart

Main reason I started following on Patreon was the monthly "Reading List". I'm still here, but I wonder if stopping that had any effect on the Patreon following?

Amaunator20

I know that Mind over Magnet will remain the thing you are most proud of for quite a while now, but I think you underestimate how good Platformer Toolkit was! It gave everyone a really hands-on idea of how to adjust the movement for a platformer. Maybe you can bore into that a little bit more, which would scratch that itch of making a new game (sort of), and all the while also teaching the world something about games. Either way, keep at it, Mark! Even if the quantity of the videos dropped, the quality sure hasn't, and I'll always keep coming back for quality.

Stefan Schröder

"Many of my existing backers felt I wasn’t delivering the type of content they signed up for." Couldn't agree more. So long, and thanks for all the fish. It was fun while it lasted. And good luck in finding yourself or whatever. Most people in the world don't have that luxury.

Alexandr Vakhitov

Thanks for your reflection, Mark! I'm now a little bit jealous that I haven't participated in patron game jam😅


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