338 Waterways Safehouse
🕑 Added 2020-03-25 00:53:00 +0000 UTCDenizens of the Tower!
This is an interesting encounter location. You've all had your group do some amazingly inhuman stuff in the big city. Now the watch is angry, other factions are too. And the party needs a place to lay low. This is where Sira and her sewers safe house comes into place.
Sira and her lackey, Turgo, manage this safe house. The location is not compromised (yet) and it's also a solid defense position. The entrance uses the sewage main waterway as a "moat" of sorts. Then there is an iron-barred gate, and the Turgo manning two stationary crossbows. You can't ask for more. Yeah but it's not cheap. Sira charges 2 gp per person, per night. You'd think she'd dress better but she is also addicted to alcohol and gambling so... tough luck.
This illustration comes in the usual formats. Make sure you give the PDF a read for the detailed lore and descriptions for this encounter location.
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Comments
Elven Tower
Thanks for the nice comments Nathan! Willdo!
Nathan Martin
Lol, true! Its crazy though, if I would have commissioned a map from you, it would have been exactly this, in the sewers, with the secret door and everything. Keep up the awesome work!
Elven Tower
awesome Nathan. That's gonna work just fine. Just mind the smell, you can add as many doors as you want, but the stench....
Nathan Martin
This is perfect! In my campaign, the players are on the run from the incredibly powerful organization simply known as "the Guild". They have made their way into the Sewers to try to create a safe place for their own faction (the Smiths). I now have a map for their safe place!