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devlog #38, :3 [revised title: >:3]

🕑 Added 2025-03-12 17:13:39 +0000 UTC

Comments

Suwariish

While Ink is usually used with Unity it doesn't need it since it can port straight to HTML like Twine does (Ink also has a prebuilt save system + dark/light themes when exporting to HTML) and the ability to add javascript + css to it.

culinaryConstellation

you and your beautiful brain have my eternal patience (and my wallet for as long as i can support it)! keep up the good creative fight! remember that we're all rooting for you <3 much love!! 🥰

honeylou

im doing a little bubbly and wheezy sound from my throat. I'm in awe of you, for believing in me when I feel like I am doing all things wrong. (for whatever it's worth?? it's everything to me. EVERYTHING.) <3

honeylou

not me absolutely weeping at your reply!!! (also omg. THE FORMATTING is such a pain, ain't it. You and me, lets take up arms!) welp, I pressed enter and sent the reply away before even starting. Lol. ANYWAY-- thank you. From the murky depths of my black, shriveled heart, thank you. I'm so excited to take these classes and it feels like a huge weight off my shoulders to tell you about my wish and reasoning. I absolutely can flip between the two, you are right! I hope it won't come to that, but honestly, when has it ever been a *bad* thing to learn more. I just feel so frustrated that I can't make it (finished story) happen faster. Hopefully, with some money in my pocket, I can catch up on lost time eventually (does a wobbly and a little woozy face) MWAH. kissing into the sky for you. You've made my day. Thank you <3

honeylou

I've seen inky before, and I did consider it quite heavily for a time! The markup is much like cside in its ease, but I would have to use unity for the rest which felt very, very scary haha! Thank you so much for the rec, though :) <3

Crouton

I can't speak from experience like the other commenters, but I do think ouro is worth it. If it's important to you, and it makes you happy and helps you feel fulfilled, it's worth it just for that. I know it won't be easy, but it's there. And we're here for it and you, for whatever that's worth

culinaryConstellation

ok. well. i'm already late for work (my fault entirely) and i promised myself to write a comment for the previous post and then forgot (oops) so i'm writing this now before i forget. -> omg. patreon mobile. brb killing it. ill format this later on desktop. anyway. (edit: its edited now c:< ignore the removed comments. everything got formatted here.) ouro is fucking worth it if it's the gem in your dragon hoard. it's the rainbow in my skies, or the moon on my walks home; i stumble back to it when i remember it exists, or it finds me through one of your dev logs. i miss ouro dearly! but also no pressure, because i know life is hard. if it helps i also have a writing project that's taken me years (not for profit, er its basically fanfiction. i do it for fun). to me that is worth it and so i say this shall be too, because art and creation and the joys in life are important. the time spent on creativity is not wasted!! so then i would say go take those coding classes. if i had more bandwidth and i knew renpy i would offer to take a look at the code myself (i'm in gamedev; i do c# and unity at best but not renpy and its been years! since i thought abt html/css. i doubt i will be of much help). but also i think having ouro as the subject of those studies for coding should tide it off easier? imo at least. that was how coding classes were to me, and despite the headache of me banging my head against the learning curve, coding is now also my full time job(?!) so i can promise: it does get easier over time. things will start to make sense, and (reluctantly saying this) frustration is part of the process. get mad! and then pavlov yourself if you must to bridge that disconnect. but ultimately, beyond my words as a biased coding person and as your patreon, do follow your heart. you are the captain and i am speaking but we are your silly little motley crew coming along for the ride. where you go we shall follow, so please point the way and be satisfied with that choice. <3 i am very glad you are doing well! -> sorry im extra silly. renpy vs twine: i know twine is more portable than renpy (see: yarnspinner as built off of twine for unity) and i do not remember if renpy can split text into separate files from its code. both are good. however, if the limitations of coding are your concern for moving forward, do the easiest thing possible right now (imo its twine? with classes to support your learning etc). if you are so invested, or hit a roadblock with twine, in it you can always doubleback to renpy later in the future. yes the doublebacking work will suck, but in our industry, the minimum viable product works better to show for progress. plus, unless you're doing something that takes the creative experience of ouro to visual novels level of complexity, you don't need that powerful a language to get the story done imo. save yourself the stress!

Suwariish

If your amenable to suggestions (in the Twine v Ren'py fight at least) or at least having another option to consider... maybe take a gander at Ink(y): https://www.inklestudios.com/ink/ ? It's basically a language made to be inserted into other engines, but can also just be compiled into an html (with javascript and css integration too) file like Twine, that uses markup (meaning text comes before coding/logic!) and has rather robust documentation. It also has a MIT license similar to Twine and Ren'py's.


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