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A call for help.

🕑 Added 2025-10-30 03:35:16 +0000 UTC
A call for help.

Comments

Sean

Sorry for the late comment but I have been here supporting since 2020 and to see how far your work has come is incredible, please keep up the good work it is truly always such a joy to play your games and I am always excited and looking forward for the next demo or update. Thank you so much :)

Matpneumatos

Thank you! I really appreciate it!

SouthLondon

Yo dude, your work is amazing, keep going because it's clear you have a vision and a lot more to to give to this community, im really surprised i discovered you so recently. I tried some of your games, and i'll try to give the most honest feedback based on my previous experience with adult games. - STORY and WOLRD BUILDING: I loved the story incipits and what they are based on, same as the character identities and basckstories. Mainly ROTG and BOTP. The worlds you create are quite detailed and give the right amount of immersion. - ANIMATIONS and H CONTENT: I enjoyed as well the quality of the animations, but here i come with the first advice. As far as i experienced, the adult animations are what really make people get close to this kind of games. Imho, you should focus a little more on expanding the animation variations, even porting some of them from your previous games as you already did in some cases (i'm specifically talking about BOTP, my favorite so far even if in its early stages). The pacing steps are another plus point, I enjoyed the filling bars with the two stages, but another detail i suggest to consider is the depth and the "hardcoreness" to increase in the second stage, to give a real perception of arousal progress during every sex scene, ending with the climax. (YOU SHOULD USE THIS KIND OF CONTENT TO PROMOTE THE GAMES IMHO) - MONSTERS and CREATURES: As a fictionary setting enjoyer, i tried a lot of monster-based H games, and what most of them have in common is the lack of real "size difference" between different spieces. What would be cool, is to create a clear and obvious dick size difference between enemy types, to give every sex scene a different flavour, based on the enemy the user is facing. Bosses excluded (which i think should be even bigger because of the threat they should be perceived as), taking as example the BOTP universe: I could imagine the horse guard carring the biggest dongs around, the lizards being less "gifted" but sharing in DP/DAP, the slimes to be longer than thicker and the tentacle creature to be thicker than any other enemy. In this way, the enemies type feel really different one by another. - FETISHES: This topic is quite hard because is different from user to user, but my advice is to keep your vision and focus on it. I loved the anal focus on the games, and if you keep developing that "main" sexual focus of the games, you could reach a precise group of people sharing the same interests easily, making it a distinctive sign compared to other games on the market. (I mentioned anal but could be anything else). I hope these feedbacks can help you, but in any case, don't quit because your work is really unique and deserves to survive. Take care.


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