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November dev notes.

🕑 Added 2022-11-06 20:00:39 +0000 UTC
November dev notes.

Comments

Sombreve

Corruption is a permanent stat for NPCs so it's hard to make combat mechanics around it, but you never know~

Jay Black

Such a hot game thank you.Any plans to make alternate victory routes for say the herald battle. I know you can block his healing using certain attacks but one attack also raises his corruption. A potential future option to forcibly corrupt during combat if corruption is raised high enough? Or opponents gets too aroused they miss a turn etc. Similar to the Naga's hypnosis ability?

Musclemage

I'm curious to see the how it quick-links plays; I can see it leading to a progression where its maybe a visual element rather than text links. Icons over a little map. Supportive of a smoother grading of growth as well. I've been hoping to see more Echo content so growth milestones might be a great way to work our companion in. I'm a bit more dubious about rewarding long combos more explictly, getting more actions between enemy attacks is pretty powerful already and likely makes stamina a harder resource to balance and build around.


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