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Zoe's Reflections: Session 0

🕑 Added 2025-03-26 20:00:07 +0000 UTC
Zoe's Reflections: Session 0

Comments

Benjamin Margolis

I appreciate the tips I've got some people interested even bios I did like the idea of the players acting as each other's Digimon. Glad to see another Digimon fan all the same.

FakeNamey FakeNamey

Hi Ben! That sounds awesome! While I have never GM'd a game of Digimon, I did grow up with the franchise and it's still near and dear to my heart. I do think a session 0 for a digimon game might be worthwhile, mostly to make sure your group agrees on the best way to take advantage of that particular setting's strengths. One of the things that most differentiates Digimon from Pokemon, for instance, is that Digimon are capable of speaking to humans. I imagine that most players would want to, in combat, have full control over both their 'human' character, as well as their 'main' digimon character. But, having the player have full control in social settings might risk losing the advantage of having a close-knit group where digimon can offer a perspective that other human players might be more reluctant to provide. One idea I'd have in your case, then, might be to suggest that each player in a group have permission to 'speak as' the digimon of another player, in round-robin fashion. (i.e., player 1 is the digimon of player 2, player 2 is the digimon of player 3, player 3 is the digimon of player 1). That being said, some players might want full control over their digimon in both combat and social situations -- so, I'd go with what the preferences are of your group. But I definitely think there's room to explore how best to execute your desired tone for that specific setting. Hope this helps!

Benjamin Margolis

Honestly it's awesome seeing her thought process on everything. I've wanted to DM before not necessarly of someing quite like this but more of Digimon based on. Keep upu the awesome work!


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