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Some Basic Pricing Advice

🕑 Added 2022-02-20 04:57:12 +0000 UTC

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Kelly Tindall

Contracts, contracts, contracts.

Not only does this make sense, this advice translates well into other fields. For example, when I've done programming as a consultant, the work was quite different, but the principles were largely the same. Come up with a "typical" hourly that is an appropriate baseline (and don't let Imposter Syndrome knock that down too much). On a job-by-job basis, adjust from that as appropriate based on circumstances, including ability to pay, whether it's a good cause, and whether I like the customer. I think the only difference in my calculations is based on the amount of time a job is expected to run -- if something's expected to be full-time for months, I will tend to drop the hourly a bit, because that's time that I don't have to be out hustling for new gigs. (But I will always insist on getting paid regularly during that time; I suspect that doesn't have an easy cognate in the art world, and payment-on-delivery gets kind of risky for a project that large.)


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