Khemia Build 1 - Others
🕑 Added 2024-12-01 02:04:40 +0000 UTCHere's the first build of Khemia with an overhaul to the story and art. Art is of course by Haps, along with a new track from Anthemics. In terms of story, most lines have been reworked along with a few completely new scenes. If you would like to keep up with Khemia but have already played the first build, we recommend you play through this one as well.
Downloads
PC:https://www.mediafire.com/file/rq84hh4dy8773yw/Khemia-1-win.zip/file
Mac:https://www.mediafire.com/file/8xu7c8u6ltf69af/Khemia-1-mac.zip/file
Linux:https://www.mediafire.com/file/ddayi17201qw16j/Khemia-1-linux.tar.bz2/file
Android: https://www.mediafire.com/file/qcgr4fa7viajzzt/khemia1.0_release.apk/file
Comments
Crunx
Im so hyped for future updates :3
Perry the Political Platypus
Definitely loving the new sprites here. Granted there are some minor adjustments that could be made to a few of em but overall I'm really excited.
Jojo6716
I loved what was done with the story so far!~ I can't wait to read more and read into parts that we haven't gotten to yet at least when it comes to version 1... I also like that it's still 3-4 years after Adastra. It's kind of funny that real life kind of caught up with this... But I think it also helps with immersion in a weird way...
roger
found myself really enjoying this story!! this *really* pulled me back into the world of adastra like the first game did, so i'm very happy to see everyone continuing this, and i'm very excited to see the direction this takes
Bruno
I want to play, but the android version didn't come out yet... đĽ˛
White Lieger
also just noticed a small typo in one first few dialogue pieces of the game, during the black intro. it reads "That'a a common feature for those like you."
White Lieger
just wanted to say thank you all for making this available natively on linux. it's just really nice to not have to jump through a bunch of hoops (well not a bunch but still) to experience the game
Platonic
I don't understand the hate towards the art style shift. Having just replayed the previous version of the novel, the art is FAR more polished. That's just going to happen with an artist, and I support Haps 100 percent. Amicus looks less chibi in this version, which was my biggest issue with the last few revisions. Neferu is also way less "cute," which is fine by me, personally. Brunis' posture and pose helps convey his casual personality, and he isn't posed to fight like before. His arm is also overhauled to seem less skimpy. Love the detail on the "mystic" parts of it Virginia's design has been refined even further. I don't have more notes since we haven't seen her more. The story changes are amazing, and we get to see a little bit more from Scipio's distain for a certain part of this world. The Den scene has gotten a complete overhaul, and I love the new art. Overall, this build has given me hope that Khemia will finally be released from the weird Limbo it was left in
Fanarterer
Agreed~!
Nick Fernandez
Not a huge fan of the Amicus redesign. I'm sure some people will like it, but its not for me. V1 Sprites were leagues better. IMO
Fanarterer
Noticed some comments are gone..? Some of them had some constructive criticism on 'em paired with fair compliments! 𫣠anywaysss Story is back? Big. Big. Big hype! I really liked the in between scenes and the changes. Its been a while, so a rewrite of an unfinished story is pretty good and exciting. The sprite for amicus and virginia made me ... uncomfortable. They look so very stiff. And thats it! Excited for the next update, but damn I hope there are gonna be some more changes.
Zynkolion
The quality and the impact feel different. As said, from quality it has changed to quantity. And quantity is never better if the quality is lost
ABC
They old ones are more dynamic in pose, but the new ones are more dynamic in possibilities. There´s endless possible expressions and poses now. They are not simplistic, and they are definitely not lazy. The way you call them "copy paste" sprites feels offensive to an artistic level.
Zynkolion
That's what i wanted to said. The old sprites looked dynamic and fresh. These one because of the simplicistic choice of drawing only faces, give the idea of laziness. Evolution is a wrong term. Change suits better. Also i agree with you about the increased number of sprites, but Adastra has worked perfectly with a limited number of them. Are we sure that increasing the number of copy and paste sprites could be a better choice?
ABC
I dont know what you are on man, the art looks really good. Haps´style has grown a lot, and i really think they´ve landed on a very good middle point between more realistic heights and proportions and the older more chibi-like sprites. You can see his evolution through the VNs he´s worked on. This new artstyle is not a surprise. I dont get what you mean with "the figure faces always the same side without giving us an hint of the feeling the character is feeling". The new Neferu, to give an example, has 47 sprites while the old one has 21. The old set of sprites has a super limited set of actual emotions, while the new one is quite extensive by comparison. You say they don´t give hints of how they are feeling, but that´s not really the case. The more expressions means characters have more subtle expressions than "open mouth smile" and "closed mouth sad" that get used for all situations. The only single thing i agree with you is that the posing is less dynamic, which while true has a very obvious explanation. Previously in Adastra projects if they needed to make a new pose, the WHOLE thing needed to be redrawn. With this new set of sprites, if they need to change the position of the head, of the arms, of the ears, etc. they simply need to adjust those instead of an entire set of sprites, which both saves time, makes characters more active and expressive while making the whole thing more immersive. Neferu no longer needs to contort himself around just to emote, now he can move like an actual person would. Also, no sprite shows us anger? Have you read the actual release? Amicus is angry for half of his screen time.
Zynkolion
This new look of Khemia looks like more of a fanfiction and not an official release of it. The characters are drawn simply and they are de-humanized. It's a deep change and not all changes are good. The V1 of Khemia had the sprites we already know from Adastra, thought they were changed because of the age of the characters. But in the V2, there is a disruption. The sprites are drawn too simply, and the figure faces always the same side without giving us an hint of the feeling the character is feeling, and without introducing the character. They just show us their bodies, not their minds. The rich expressions and poses from the other vns here are lost, making the reader look away from the sprites that appear in front of them. There is a movement of arms but it is just that. Not a single sprite shows us a very angry character with a complete and new position of the character in the space. Just a facial grin. This is a way of making art easier and simplier. What purpose does this serve? The fans have waited three or four years. They can wait two months or three between updates on Khemia, if the design of characters aren't deeply disrupted like this.
Bruno
Is the android version already released?
Brathor Cyr
So great to see a new release in this setting. Arches was fantastic, of course, but I've been looking forward to seeing Khemia itself for a long time. Keep up the good work.
Shinigami wolf
Amicus & Neferu got the Jo Jo's part 1 treatment
SUG
I actually reallly love this. That being said, the art is extremely hit and sometimes alittle miss. The Cg with skipio being covered in blood I didnât like at first, I prefer the first khemia cg, but itâs not awful the more I look at it.
Perry the Political Platypus
Chat is this real?
Raffie Foxmew
Thank you so much team, I'm so excited to see work resuming in earnest of my favourite projects from you :3
Bryce Ward
We're So Back!!!!
Jalfred
I'm so hyped to read this you have no idea
ABC
Viruses can be kept alive inside an asymptomatic host for a loooooong time, so it´s not that unbelievable to me that an alien virus could´ve survived for a couple years inside Marco
Lead Boo
Your build is being flagged as a trojan
MoonStalker
Not going to lie, I kind of wish Interea would be developed before Khemia mostly because it's, well, the story that comes after Adastra but before Khemia (assuming my memory serves me correctly here) but I am content as a cucumber to play this first nonetheless. Keep up the good work, guys.
Lazurite
Congratulations on the new build, after what seems like a very difficult month. Seriously, I respect what you do so much! Now, Iâm overall very impressed with this new build, but Iâm gonna go over negative stuff first. I played the Linux verison FYI Errors: I found two typos: Scipioâs mom: âI push the icon resembling an arrowhead, as if pointing in the direction of where my she is, thousands of kilometers awayâ (do wolves use kilometers?) Final dream scene âI hear screaming but it canât be me, as die and feel everything rip apartâ Neferu surpised sprite doesnât exist: Couldnât find file âimages/sprites/neferu/nef-surprised.pngâ. One of neferuâs sprites is misaligned in the return to the palace, âfloatingâ above the bottom of the screen. Things I didnât like: Iâm sorry, but aside from Neferu, I really donât like the new sprites. Please tell me theyâre WIPs. Amicusâ first pose is a full frontal that looks directly at you, and I found this jarring and uncomfortable. Second, the figures do not feel very dynamic at all, quite flat and stiff. Amicusâ more expressive emotions are much less jarring however. Virginiaâs poses also feel flat, and I⌠donât want to talk about Brunisâ art in this build, although I like the new arm design in concept, but not in execution here. Again, all these sprites may be WIPs, so if they are, pay this no mind. Things that could be improved: Amicus seems to curse like a human from Earth. I think thatâs an interesting development, and it is hinted that this is odd, but it still felt jarring. Maybe a couple of internal lines from Scipio surprised by this manner of cursing. Scipioâs reaction after the den scene is a little odd to me. From my experience with trauma, I donât freeze, try to hide, then freeze again. Typically, I would just be rendered catatonic, almost mute. I think this potrayal is fine, but you may want to consider moving his frantic activity âinsideâ his mind, reliving those experiences, but being completely non-responsive to Neferu, possibly making Neferu have to physically guide Scipio off the bed and onto the ship. Okay, onto the good, yay! The new music is phenomenal, Anthemics is amazing. Next, Howlyâs writing of trauma feels a lot more coherent and âaccurateâ compared to the first build, well done! Furthermore, it seems like Howly is saying a lot more with fewer words, and is a bit smoother, nice! The illustrations in general are top-notch! So much vibrancy, detail, and very dynamic in value! I especially like Neferuâs room illustration, it feels so warm and inviting despite the cool color palette! Finally, Scipioâs reaction in the Den illustration is priceless! Phenomenal! I liked the âUnlessâŚâ line during the last scene. Not only for the fact that it narratively fits so well, but the irony of using that specific line in the least horny way possible in an 18+ visual novel... Thatâs beautiful, I cracked up, lightening the dark themes portrayed, well done!
Joel V-F
I can't download it because of a virus threat
ABC
This was such a lovely read. I love the things this new version is setting up for the future. While i do agree that it was a slightly short build, what´s there is sweet and very well written. The new art is amazing! I´m so glad Haps iterated with the new Neferu design, the version he landed on looks incredible from the side AND front. I know these past few months have been... troubling for you guys behind closed doors, so i hope developing this VN, Glory Hounds, and any other project becomes a boon for you guys, and helps you feel any kind of positive way. You guys deserve smooth sailings. I genuinely love what you guys are creating, and i can´t wait to see more soon, hopefully. Cheers to Khemia!
Emerald Spark
We're so back baby!
fr4n_arts
The new sprites feels like I grew with Adastra, the characters looks more mature in some way, also I saw Amicus sprites after reading and if u put together 2 sprites of him, looks like ishowspeed smile meme đđđđđđ
JohnWolfen
Khemia is back!!!! đ¤Šđ¤Šđ¤Š
Mikky
I didn't believe in this project anymore and I'm very glad I was wrong. I like the variety of illustrations. Some are extremely detailed and impressive, while others are caricatured and cartoonish, which complements each other in an interesting way. The new sprites are brilliant, I was surprised by their quality! I look forward to seeing more! One thread, however, troubles me. Marco being a "biological weapon". Maybe I don't understand something, but how come he started infecting Avia Pox after THREE DAMN YEARS? Did they previously keep it in some kind of capsule and keep it out of contact with others for three years? After all, we remember from Adastra that Marco himself was infected almost immediately, so this virus didn't need time to incubate or gradually infect. Am I leaving out some important detail or is there really something wrong here...?
Crazy Jimothy (6â2)
New CGs are ELITE! Loved this build, keep up the good work!
Shinigami wolf
Of course no andriod đŤ¤
Padvaxtag
Just ignore it, problems weren't
Raygun Draygun
Thanks for checkin!
Lurkybot3k
This also works for Windows 10
Raygun Draygun
For those having issues on Windows 11, you can fix it by doing the following: Open Windows Security Scroll down to find âProtection Historyâ, click on it Here you should see a list of one or more âThreat blockedâ entries. It should be the most recent one, click on it. Youâll get a prompt to all Windows Security to make changes. Choose âYesâ. There will now be an expanded view of the blocked threat. At the bottom of this will be an âActionsâ drop-down. Click on the âActionsâ drop-down and choose âAllowâ It will give you a confirmation prompt, choose âYesâ You should now be able to re-download the zip file.
Fenreon
Was kinda hoping it would go as far as the original version, but this being a rewrite and revamp, I can't blame it. I still loved every second of it and I am so very excited for this to be back in production.
Animus
Can't download because of virus threat
spooty
Super exciting stuff! Canât wait to play it!
Courtney Strangewolf
Same here virus detection.
Sergio VĂĄzquez
Yeah Same
Sora Dez WolFox
AAAAAAA FINALLY!!!! WOOOOOOOOOOO!!!!!
Chaz PilotWolf
I am getting Trojan warning on the PC version from more than one virus scanner. Trojan:Script/Wacatac.B!ml
Lurkybot3k
I'm getting the same thing.
Natural_Salt
LETS GO RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!!
Ratchet Fox
LFG!
Kai Da Yeen
PEAK IS BACK LET'S GOOOOO
Rukai Leopard
Disregard!!! It was a setting on my end that did not like the file type!!!
ray
Heads up that Windows Security flags this as having a virus.