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Last Human Ep.2 Devlog 13 (Patrons)

🕑 Added 2023-03-31 16:08:20 +0000 UTC
Last Human Ep.2 Devlog 13 (Patrons)
Last Human Ep.2 Devlog 13 (Patrons)
Last Human Ep.2 Devlog 13 (Patrons)
Last Human Ep.2 Devlog 13 (Patrons)
Last Human Ep.2 Devlog 13 (Patrons)
Last Human Ep.2 Devlog 13 (Patrons)
Last Human Ep.2 Devlog 13 (Patrons)
Last Human Ep.2 Devlog 13 (Patrons)
Last Human Ep.2 Devlog 13 (Patrons)
Last Human Ep.2 Devlog 13 (Patrons)

Comments

N2TheFire

Well, being creative is the first requirement you need in order to do this, so you're already that far. But the second (and maybe most challenging) is having the willpower to learn by yourself. Before you start making a VN, spend a year getting good with HS (or HS2, which is what I use).

Neko-Chan

Hi N2 and DeadMan thanks for your suggestions and advice. It was just a thought of mine to make one of these vn games, because every day i see a brand new vn at the beginning of it's life on some sites. At first I was thinking, maybe I could get a team together, and try to create something. With myself as the creative element behind the vn / game, but even that just seems too complicated. Maybe I should just look into things like daz3d and hs1 and hs2 to see if I can learn to render. Then learn how to program in renpy, something really basic for my time. I think in reality it's probably all beyond me without any experience. I think you have to be very talented to make games like this, and even more talented to be like you N2 which I would never be. I will take a look at renpy and try a couple of lessons. Getting advice when you don't know anyone in this business and the fact most devs wouldn't give the time of day anyway, which is fair enough, since they are probably busy in making their games. When I wrote all of this, I kind of realize now, the impossibility of it, without spending maybe a couple of years trying to research and learn different things i need to do to create a game. Someone suggested koikatsu or something, which apparently doesn't require much or any programing skills, but I am unsure which graphics I would even use if I did make a game. I better shut up now, I have wasted enough of everyone's time. Thanks for the advice though :)

DeadMan

If you want to learn, I suggest looking at things like skillshare and other sites like that to learn. Even some colleges offer online course in programming and art. Just a suggestion before you start and possible get into more than you can handle. I know a few devs that have hired people just to do the PR for them so they can focus on the game.

N2TheFire

First let me just say, there is NOTHING easy about doing this. In fact, the more you learn and the longer you do this, the harder it gets because you start getting picky. That is where I'm at now. Writing the story and dialogue without getting lost isn't an issue for me. I prewrite the story before hand separately before I start doing anything else. I read it back to myself no less than what seems like 90 times to make sure it sounds right. Know this... if you decide to do this (not trying to discourage you in any way) be prepared to learn most of it on your own. Devs are mostly nice people but we're way too busy to stop and teach someone how to do this. I was really lucky to have Cryoxxx helping me out and teaching me things early on. And there is not just game development. There is also all the PR work you have to do. Patreon, SS, sites like f95, itch, etc... You have to keep everyone updated and give them previews and info about what you're doing or they'll think you're just messing around. That's why I am one of the more vocal and approachable devs. Some may not even answer your messages - but it is NOT always because they're ignoring you.

Neko-Chan

I know some devs use the program called universe. it has a lot of realisitic planets in it, and it seems if you contact the developer he will allow you to use the images of the plants. I think it's just basically a tour the universe thing, it isn't a game, it's just a basic education software I think. One thing I have always wondered, was where did you get the inspiration, or how do you manage to make the episodes? I guess that came out wrong I think lol. When you have characters and scenes and your writing their dialogue how do you actually write for the characters without getting distracted on something else you want to design for the game? I would love to get into something like this, but I think I would completely run out of things for the characters to say to each other and keep the story going without it getting rubbish or abandoned? Sorry if I am bein nosey, of course you have the right not tell me anything. The more I see your work, the more I want to create an vn too. I have zero experience in anything vn related, no experience in coding or anything. I have absolutely no idea where to begin. I think if I started reading renpy instruction manual I would probably i die of absolute boredom hehe. any suggestions would be greatfully received. I am really looking forward to the next chapter of LH. I love the story, and the characters have quickly grown on me, I think I may have said this before. I hope you and your family are well, best wishes! P.S the CG's look fantastic! thanks for posting the images :)

Dayleen

Keep doing what you do, You create what you imagine what you see for particular character's and sets. Also have to say looking good with the girls and with that i think we need a special render of Alexis to slide right along with Rin

DeadMan

Sounds like work, way more work than I want to do. But on the other hand it sounds great and waiting to redo stuff until the next episode sounds good. Just remember to take breaks.


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