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Just a thank you to all of you for your continued support.

🕑 Added 2021-11-01 21:36:51 +0000 UTC

Comments

Dave Chopp

Ah yes water assets are fun aren't they. Well I am working on a variety of water assets. Have been test some things out trying to get a realistic effect both above and below the water. Something I have been trying to get is a ripple effect when a character touches the water or is standing in it. Thus far I have been unsuccessful.. but I have managed to figure out other things while playing with it. I do now have a foaming effect that outlines the water where it meets an object, such as the shoreline or when say a character has her feet in the water and a foam efect surrounds her legs. I am also trying to create a shower effect where the particles actually bounce off the skin. Is this what you mean?

NateZillaX

Thanks for your great work. Personally, I'd like to see some more water assets. Especially a way to separately create a water pool that is dynamic and can affect characters with physics. Maybe you have an idea of how to do this.

Dave Chopp

Ya for sure it is. But it also makes a world of difference in the scenes. I use the built in scene animations currently. It works well for what it is, the only draw back is triggering the animations or saving them. So they could be called in a sequence. I know Acidbubbles timeline has become the defacto standard animator, I even believe it's going to be native in vam 2.0. I just have a hell of a time with it. I justhavent grasped it yet. The real weak side of vam is its tutorials. Many are out dated and some are just hard to follow or just plain crap. I will be posting tutorials on some things as soon as I am confident that I know the process is correct. I don't want to post something and then learn I was doing something the wrong way, or in a way that it's not supposed to be used adding to an already rather steep and confusing learning curve. But I will gladly share what I know, and if I find good tutorials I'll post links to them for sure.

Coleman Barrett

just started playing around with animation and triggers myself - so tedious! but your creativity is always so fun. would love to hear any good tutorial or tips you find

Dave Chopp

I hear ya bro. That's on of the most frustrating things for me as well. I am actively testing timeline now in some test scenes, trying to figure out how to use it and trigger the animations to load up in sub scenes so there is no cut to black load screens. I was able to load poses that way in the redroom. But when I tried to do it with an animated pose VAM would hang on to the first animation and apply it to all subsequent pose loads which ofcourse screwed up everything. But yes I do want much longer animations and smoother transitions. Thank you so much for your comment. I am actively trying to address the very things you mentioned.

Coleman Barrett

Love the scene concepts lately! The biggest wishlist I have with your material is longer animation sequences and smoother transitions. Sometimes it feels a little like flipping between short GIFs with long loading times in between the transition. The Teachers Pet scenario was great but just felt like I spent most of the time loading sequences up.


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