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The Crack House - Full Environment

🕑 Added 2022-11-03 00:53:29 +0000 UTC
The Crack House - Full Environment
The Crack House - Full Environment
The Crack House - Full Environment
The Crack House - Full Environment
The Crack House - Full Environment
The Crack House - Full Environment
The Crack House - Full Environment
The Crack House - Full Environment
The Crack House - Full Environment
The Crack House - Full Environment
The Crack House - Full Environment
The Crack House - Full Environment

Comments

Sim Meat

Thanks. I appreciate the new var file. Infact I actually like this new version alot better.

Dave Chopp

I added a var file above. If you use that the lighting should already be set. Foom there you can just delete the characters and add in your own people. As far as bright lights. The default scene you open with Lexi adds in 3 Lights to make Lexi look good and lit in the dark. This is a subscene lighting rig. When a room is added it can be bright. What I typically do is delete that light rig so there are no lights. Then i and add my own lights to illuminate a specific sequence or animation. In this case environment. See the escort demo. I am going to put together a learning environment using all of the atoms in VAM to try and show what things are and how they can be applied. I'm still learning as well. But I can help you understand some of the fundamentals of VAM.

Dave Chopp

High Sim Meat, in the same directory that your AddonPackages folder is in scroll down to Custom, click it then find Assets, click that and you will find all your assetbundles. Just drop it in there. All raw assetbundles are stored here. from there you just add it into a scene using the CommunityAsset under the add Atom menu. for example, start VAM, click the creator menu to the right, open the default scene where lexi is standing in darkness. click Toggle UI, then click Edit mode. From there you would click the blue icon on the right shaped like a little unity symbol box. under category select Misc, under Atom select CustomUnityAsset. make sure to check off both Select Atom On Add and Focus Atom On Add. from there you will see the CustomUnity Asset menu with a purple backdrop, click select file at the top, browse to the assetbundle you just added to the Assets directory, once you find it click to add it and then select it from the asset menu, where it say none right now, that drop down will populate with all the options/props you have in any given assetbundle, in this case it just the crakwhorehouse. but some asset bundles have other things like various props you can also add into your scene. once it selected it will load up and there ya go, your standing in the grossest place on earth lol. keep in mind if you are using an asset bundle with more that one option or prop each one needs to be added as a separate Custom asset. so if you have say for example my camping props pack. to add all the props to a scene you need to go though this very process 4 or 5 times to have everything in there. hope this helps, if you have any issue please let me know. actually I had forgotten i added props to this as well, the needle, pipe, lighter etc. to get those in you just follow the same procedure for each. it sounds like a lot but after you have done it a few time there's nothing to it.

Sim Meat

Hi Hexen I need your help, where do I place the .assetbundle file? I placed it in the AddonPackages folder but can't seems to find the environment in VAM?


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