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[Update] Dark Souls 2: Seamless Co-op - Stability improvements and initial synchronisation

🕑 Added 2025-10-24 13:49:56 +0000 UTC
[Update] Dark Souls 2: Seamless Co-op - Stability improvements and initial synchronisation

Comments

Enki

will you still be able to open the shrine of winter with 1 mil soul memory or is it completely gone?

Liza Wagner

hi yui! im producing a dark souls stream for ludwig w your co op mods. would love to chat if you can :D disc is @__liza

Anthony

I can test your beta whenever you want buddy lmk if you need tester.. really lookin forward to playin this with friends :D

ThatGuyCole

When it comes to rots, i've played with them off for the other seamless mods you made, and DS2 already has the lowering max hp through hallowing, so if including rots again I guess maybe lowering soul acquisition as one? Assuming you're removing soul-memory it shouldn't cause too many issues outside of just regular playthroughs (and encourage people to sit at bonfires). I don't remember the other 3 you had for Elden Ring rots, but that's my 2 cents for those 2 types of downsides. Glancing at other comments, Agility (ADP) reduction would be interesting, I don't think brutal but annoying enough to convince someone to go sit at a grace. Also with enemies permanently dying after so many kills (unless in covenant of champions) i'm curious how that is handled as you mentioned here with players not respawning enemies being an issue. (if one player is in said covenant while the other isn't) because it also makes areas be the next new game cycle of difficulty while in it (if memory serves me right?). Also sorry if you already answered this or if this falls under a simple solution that eludes me. As always thank you for your hard work on this and I look forward to more progress on this.


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