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Development Report 9/4/2018

🕑 Added 2018-09-04 20:28:32 +0000 UTC

Comments

Versus X Studio

Ikr. We expected the same, but oh well it's not the first time we face some kind of shit during development so no matter what we'll keep on going :). As I mentioned to Apocrypha, the 'problem' with Jill is that she's a must for the next version. Thanks for your suggestions for the other Patreon. We'll make sure to think about every aspect of it before opening it ^^. Problem with Meg's PC is that we don't even know what the cause of it is. In the last 4/5 days he's been telling me that now it even freezes like at least 3 times per day with no apparent cause. It doesn't matter if he's using UE4, doing some Jill stuff or just surfing the web. It just freezes and forces him to hard-reset it. Last time it happened has been like an hour ago when he was updating win10 (well not him directly, that's something win10 likes to do on its own lol). We thought the worst with a freeze during that process but luckily after the hard-reset it continued the update normally... lol. We really hope to be able to upgrade our hardwares in the future (in a not too distant one to be honest :/).

Versus X Studio

Yeah, I know what you mean. This all came from the idea of avoiding repeated work. I mean, we planned to have a better Jill model and because the new version needs new animations, we decided to make the new Jill already and made all the animations for that new Jill instead of making them for the older one and then once the new one were ready, make them all again for the new one. So yeah, the idea was good, but the problems were unexpected. Anyway, we're onto better things now :P I preffer to listen some RE OST while working hahaha.

Hyp3

- Well, this just sucks in general, had hope things would run smoothly with development, but this is just shit that life throws at people for whatever reason it does, it probably would be best to focus less on the Jill model for now and see if there are other areas of the game in general in which you could reasonably improve with until it feels like a v0.1 release. Hey you still have v0.2, v0.3, v0.4 and so on to make major character model changes or additions, and as said already by Apocrypha, to not worry about the character modeling too much Meguido. - If you do go ahead with a separate patreon for extra funds, I think there should be some more lower cost pledge tiers (say $5, or $12.50) to kind of hook people into pledging. - Also, rip Meguido's PC for being crappy, hope sometime in the future you can replace or fix it.

Icarus Media

'Thanks' 'good work'...:-) I'm just kidding i'm a creator that reads the posts, sad you are tearing your hair out over the modelling and rigging thing but don't beat yourself up too much, take inspiration from others, if people can make a game with rgpmaker and daz3d models and be paid for it i wouldn't worry so much about graphics. Mainly i think people (and i cant speak for all) would prefer the game itself more fleshed out first, a basic few areas to explore, things, enemies and random npcs to interact with etc etc. Relax, listen to some Enya and chill before you burn yourself out. :-)


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