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Devlog #066: Shape fights

🕑 Added 2020-04-02 16:40:06 +0000 UTC

Comments

NoseBecc

Yeah that was pretty much my reasoning. I also wanted each fire pattern to be unique in their own way, but that becomes kind of hard to do the more there are so 6 was a nice amount. Not only that, but it also saves me the work of adding a new type of item, a new slot to save/load, and a way to prevent the player from absolutely always using the same weapon. As for the sad state yeah I dunno, I really wanted the ability to tickle the characters for some reaon, so I figured I might as well turn it into an actual mechanic. Shard and shapes items are a bit harder to gather than magis and normal fight items, so it's a nice way to balance things a bit. As for the reasoning behind it I didn't go much further than "sometimes people are sad"

Ahzi Dahaka

I always wondered what the deal was with the characters randomly getting sad and then spawning a bunch of free stuff if you click them a bunch. Handy, but kinda random. The new stuff for shape battles sounds great. I think characters having their own various fire patterns makes a lot of since, as it gives you real impetus to swap around between team members.


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