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BE Witches - demo V7!

🕑 Added 2024-03-01 08:54:52 +0000 UTC

Comments

NoseBecc

Thank you so much! And thank you for reporting bugs too, even if they ended up not being actual bugs ^^ The walkthrough might become more and more inaccurate as I keep updating the game sadly. That might change later once once the public demo comes out, but I can't say for sure since I'm not the one writing it. I'll still keep that in mind!

arandomXenobladefan

Okay so small update: I managed to solve the Tril constellation after a few attempts but now the walkthrough is incorrect abt this. Aaaand now the Pod works! looks like i only needed to read the post game sign!

arandomXenobladefan

( !Spoilers ahead !) Hey! I recently beat the game again in this version but i still have some problems with the game: -The pod to go back to Auria tower (and i guess Sablee) just doesn't work. It looks like i can interact with it but nothing happens. -The Tril constellation in the night dome is missing a star so in just can't complete it. Except from that i absolutely love this game! It probably has one of the most unique combat system i've ever seen!

NoseBecc

Got it, I'll make sure to do something to prevent that from happening in the next build. Thanks again ^^

Pimmpy

I actually got stuck in the forest. Rose and vuu each only have one attack that works there and I had to fight an enemy that was healing. I just couldn't keep up the damage and didn't get any spells before going to the pyramid

NoseBecc

Oh you're right, I was only thinking of the forest but I do need to make sure that's a thing in the tower too!

Pimmpy

No worries! I think you just need to put a way of getting new spells maybe somewhere in the tower

NoseBecc

Sorry about that, the balance definitely needs work and is going to be my focus for the next build. You might have been able to get Rose's spells and put them on Vuu, but even so I do need to figure out a way to make sure that area is winnable, even if you go so far as discarding all of your spells. Sorry again, and thank you for telling me!

Pimmpy

so, I don't know if this is a thing that was added just in this update (i haven't been able to check out since the last itch.io one) but it's very easy to make fights unwinnable later on in the game if you don't get every spell in the starting area before going to the pyramid. I had to completely restart because the plains didn't have red or blue spawns, so I only had 2 attacks while the enemies out-healed my damage


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