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Dev Diary #7

🕑 Added 2024-08-05 03:11:46 +0000 UTC
Dev Diary #7

Comments

Caesar Sushi

As a dev that isn't necessarily true, if your design framework is build for it you're only spending e.g: 120% of the time in exchange for however many routes you want, there is also software like INK (Which i think even has a plugin for renpy) which does most of the heavy lifting for you

Tori Miata

I appreciate your honesty and understand your perspective. Two points to consider: 1 - Not sure if you got the chance to player the earlier versions but the idea of two paths has been in the back of my mind since I started with NTS Points. When the opportunity arose, it felt natural to commit to it, despite the drawbacks you mentioned. 2 - I'm grateful for all support, regardless of when or how it's given. While ongoing support enables the project's existence, I completely understand viewing it from a product purchase/release schedule perspective. Please only support if you can afford to - any level of support, at any time, is deeply appreciated. All support helps a little so thanks for your support so far. I hope 0.6.x exceeds your expectations when you play it!

Miller

I am grateful for the decision to have distinct two routes, as it gives a significantly larger feel of agency to the player of the novel. I am really looking forward to this update.

Karel Lopata

I knew it would've been huge mistake to make 2 paths. I'm very dissapointed in your decision. Instead of fast 2-months update schedule we are now at 4-5 months schedule at best. You are losing some money from me, because I subscribe to the highest tier only on update release. But to each his own.

Silvo75

Not gonna lie im a little bit sad :( , but it seem to be for a good reason, keep it up

Ashley Hedley

Doing great work tori

Michael Myers

Looking good! Can't wait for the update~

oldsands

finally, some good fucking food.


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