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Interceptor NSFW V1.03

🕑 Added 2023-05-06 00:09:28 +0000 UTC

Comments

Jinnoaka Keineyo

I've never really animated a spline rig before until these recent animation WIPs and it has a much different approach than an FK based rig. My luck so far has been to pose the tail in a curve at the start and end keyframes and to "mirror" the curved pose somewhere in the center of the keyframes. Then you can offset the graph nodes so everything doesn't look so stiff. Alternatively, there's a IK/FK switch located on the root control and the FK control bones for the tail are located on a separate bone layer

Danger N00dle

I'd like to know more about how you rigged the tail I'm not sure how to use it. it feel strange. For instance, how would I animate it swaying left & right like a dog?


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