Retopology Complete
🕑 Added 2022-10-23 17:21:28 +0000 UTCMy most dreaded step in the modeling pipeline. I use a method I like to call semi-automatic retopology. I plan out a bunch of important edge-loops by making strips and sections of polygroups and let ZRemesher fill in the rest. Because of the polygroups, areas that I defined retain most of their edge flow.
It's not as perfect as doing the entire thing manually but it sure is a heck of a lot faster. And I think this should be more than good enough for all of my applications!
The next step is to finalize the details and then prepare UV's to get him ready for texturing.
Comments
Jinnoaka Keineyo
A few hours maybe. I try to spend as little time as I can with retopology since it's basically the least fun step
Eddie Hughs
how long did it take u to do
TehAngryXeno
You're a legend π³
Jinnoaka Keineyo
I try to just turn my brain off and put on some music xD
Asanthri
Oooh, looks pretty good~ I might have to ask you how to do that when I get more into making my own models lol
TehAngryXeno
I do not look forward in doing this ππ