Dakotaceptor Vore WIP 03
🕑 Added 2022-11-28 22:03:59 +0000 UTCCurrent state of the animation! I would estimate it's around 70-80% complete.
LINK TO ANIMATION WIP
Some notable things that still need to be added:
- Animate expression for Jinn
- Animate throat deformation for regurgitation stage
- Animate foliage
- Adjust head position for regurgitation stage
- Refine mouth and throat deformation
- Neck bulge maybe?
Because this model was created using my older version of my Interceptor model, the rig is not as robust as I would like so a lot of the mouth deformation needs to be done through the use of shape keys. Which is quite tedious due to one needing to be created for each major movement.
I imagine there should only be one more WIP after this one unless I just skip straight to rendering. And oh boy, I can already tell this animation is going to take quite a while to render out. I would estimate at least a week of continuous rendering (140+ hours) but it may end up taking longer due to me putting it on pause while I continue working on other projects.
Comments
Richard Blake
This is the stuff I'm looking for. >:P Though, honestly. also need some more quality human (or similar) prey in 3d animations, stuff like Goblins might be good.
Michael Nick Myers Castle
Great Job! Dakota is my favorite pred
TehAngryXeno
I am of the same mind as you: no over exaggerated bulging - subtle movement is definitely better and more your style anyways ๐โฅ๏ธ
Jinnoaka Keineyo
I will do my best! Tho I must mention that I'm really not into overexaggerated bulging. Just a nice subtle one to indicate movement is what I'd shoot for
TehAngryXeno
PLEASE add in a neck bulge for her - that would be so lovely! You've done a really amazing job at making her movements genuinely hypnotic ๐ฅต๐โฅ๏ธ