Wave Echo Cave : Completed!
🕑 Added 2022-06-25 15:10:33 +0000 UTCSince I once started, I obviously had to complete Wave Echo Cave. Here you are - the 16th location called Booming Cavern is up and available for download.

I hope some of you are still DMing it as I reckon we can all agree how awesome this adventure is. As usual, for those not super thrilled about LMOP and Wave Echo Cave I created variations because a cave location up your sleeve can come in handy any time.

This Waterfilled Cavern is a Chaotic Good patron-only giveaway and comes with a prop, which if placed on the right can form a gateway to another cavern.
In a private message, I send an exclusive variation, the beautiful AMETHYST CHAMBERS for all of my patrons who supported every creation/month.

WAVE ECHO CAVE maps download link:
https://drive.google.com/drive/folders/1MMxs3BeJUQ7mafWXwF4U2Wt2bw-3XLW0?usp=drive_link
Check out the archive catalog for more LMOP-related animated maps
Thank you for supporting my work.
Wave Echo Cave animated maps are unofficial fan content permitted under the Fan Content Policy of WOTC. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Comments
Lloyd Roseblade
My son is just starting planning this campaign for his group, these maps are insane and will bring the adventure to life.
Aaron King
Currently running lost Mines these maps are just what I needed to bring the campaign to life for my players
Brenden Richard Gavin
Me and my friends have been running this campaign for a few months now (they all have kids cant play that often or very long lol) but we just entered wave echoe cave a few sessions ago. Adding the virtual map was absolutely incredible, can't thank you enough for taking the time to make it
Joshua Browne
Yeah for sure, using the webm. Do you use teleporter mods to jump between the different rooms as scenes?
Dynamic Dungeons
Also the webm files are less demanding for the machines than the 4k mp4 videos.
Joshua Browne
I run games both in person on a TV table, and online. I'm actually planning on using an animated map for an online game for the first time next week, so we'll see how that goes for my weaker-PC'ed players. Having a static scene on hand to switch to in case it isn't feasible is a great idea, thanks.
Áron
And your players' too. If you prepare a foundry game, be ready to replace the animated maps with static ones, because unless your players have strong gaming machinces, they will have issues even when you do not have. This, sadly, isn't safely done by replacing the background image, I have had problems with slightly different side proportions effectively distorting my walls of dynamic lighting. Note that this experience was gathered using foundry 8, and foundry version 9 or 10 mentioned performance improvements as a great new thing, so this issue might be less sever then earlier, but I still expect weaker pcs to struggle. You also need a fast server to load the maps quick, but there is also a pre-load button, which I admittedly had never tested.
Joshua Browne
This looks incredible. I'm relatively new to foundry. How are y'all using these map chambers together? I assume you're not putting them all on one scene, cuz I feel like that would murder my PC?
Tomas Mahu
Awesome! My party was just about to enter this cave, and it looks amazing!
Tony Quinn
Excellent!