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Desecrated Sanctum (Cg tier level)

🕑 Added 2023-08-31 18:43:44 +0000 UTC
Desecrated Sanctum (Cg tier level)
Desecrated Sanctum (Cg tier level)
Desecrated Sanctum (Cg tier level)

Comments

Jens Villemoes

Would really appreciate a non-gridded version for all maps.

Mike Dunkley

I would assume the majority of users do prefer grids built in so they don't have to mess with other settings. If you look around at various map designers, most I've seen cater to gridded maps over non-gridded or hex maps.

bj

I also would like to reiterate that we don't need squares on the maps (unless they are mere tiles that are part of the scene). We use hexes for measurement in the game, and Editor has squares and hexes making gridded maps completely unnecessary. Don't quite understand why DD keeps making gridded versions when the Editor has the grid system built in as an overlay....???

Dynamic Dungeons

Wow the 75" must be really cool. With Editor you can zoom out to make the tiles the right size.

DungeonMasterMind

Personally I prefer the maps without the implied 1 inch squares, we're using a 75 inch TV table so a map like this isn't really usable with any sort of measurement tools (spell radius markers, cones, etc). I can just throw a grid overlay on top of the map but it gets distracting with the 1 inch grid on top of the bigger squares. Just my opinion, I still love your maps. Excited to see what you bring out next month! Have you ever thought about doing some steampunk/clockwork city or dungeon? Lots of moving gears and bursts of steam might look cool on an animated map.

Grey

Nice

Dynamic Dungeons

You are very welcome, I also hope to inspire you with maps. Don't hesitate to contact me if you have a request or even a ready-made concept, which can be turned into an animated map.

Dynamic Dungeons

I’m so glad to hear it!

Dynamic Dungeons

Thanks for the helpful comment Rob! Yes, now that I've tried it on a 50” TV instead of my usual 40”, I've found that the slightly larger tiles are not at all distracting. It is also true that it can be difficult to fit to the grid when playing online.

Rob Leonard

Artistically I prefer the style you used with the catacombs, but this style has the no-grid-needed benefit. Honestly I like to have a good mix of styles to change things up...keeps from everything looking the same and getting kinda boring. I'd say use whichever works best for the map you're creating, and also consider using other styles/textures sometimes. Cheers! :)

adriana_weaver

...I've just started drafting a dungeon with the same idea for my Saturday's game. You just saved me a LOT of time with this work. Thank you!

ShirAhn

Thanks man, I really look forward to the new maps each months. Hope they inspire me with something to use the next session.


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