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Episode 4, Update #21

🕑 Added 2024-06-23 11:51:49 +0000 UTC
Episode 4, Update #21

Comments

Ezy

Yeah, could be! Unless the other dev did it exactly like my old way, and painstakingly added very accurate pauses manually, which can easily take several weeks for an entire 4 minute song! 😁 This is why you only see an accurate opening in EP03, that quickly falls apart. I was simply so tired of trying to get it right, that I gave up and moved on. Now I no longer need to do that, and I'm very happy that I'm able to do it this way instead. It accurately predicts the work required and is much faster to iterate on.

Merlin

Your "mumbo jumbo" was fascinating. The music timing was indeed a real problem 🤔 but I was certain there was a way to do this. I have seen only one game where the music and sound effects timing were so perfect that it had to be done with this type of code. When you experience something like this it is really impressive. With your game timing is even more important. There are some very smart people out there. It is good you were able to find some. I am also glad you care enough to continue the quality that makes this such an exceptional game.


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