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Steam + Rework, Update #05

🕑 Added 2025-03-23 21:45:08 +0000 UTC
Steam + Rework, Update #05
Steam + Rework, Update #05

Comments

Ezy

Aye, that's the trouble. Sacrifice compatibility for speed. If I had a standalone server, purely for version control, a Linux setup would make sense. But that's a whole different ballpark I'd only look into if this was my full time dedication.

Merlin

Well don't ask me anything about Windows anymore 🧐. I gave up on it in 2010. As for file transfer I know my Linux computers transfer files at least 10 time faster than Windows after one year of use (at a minimum of 1GB per second). Windows will also get slower the longer you use it (Linux gets faster). My Linux network of over 5 computers took about 30 seconds each to set up after all the computers were turned on πŸ€“. As for Perforce, I guess there are only three individuals using it πŸ™„, but it seems also some of the worlds biggest corporations (Including Nvidia) πŸ˜‚. But with Linux, I cannot run Daz, only Blender.

Ezy

Hmmm yeah, it may be less common for such studios. Let me re-phrase, all AAA studios use it. πŸ˜‚ I tried SVN, although more convenient, it also slowed my system down a lot. Quite possibly due to the shell integration. I have the same issues if I add the P4 shell integration addon.

jufot

Interesting. I've spent many years working at game companies on both web based (flash first, then html5) and mobile games. Source control was SVN at first (10+ years ago) and then entirely git. If the PC/console studios are different, that's news to me. Good to know though :)

Ezy

What? The entire games industry uses it!

jufot

Huh, I thought there were only like two people on earth still using Perforce. You must be the third :))


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