Bellagarths Quest Devlog #9: Development Build 3
🕑 Added 2025-08-20 00:16:14 +0000 UTCHello everyone! I've got a playable build for ya! Check out the downloads below if you wanna give it a shot!
It SHOULD work fine with whatever current save file you have, but if that happens to not be the case for you and it's crashing on startup, make sure to check out this guide here to delete your old save (also sorry if you have to delete your old save).
Here's the feedback form as well: https://docs.google.com/forms/d/e/1FAIpQLSetK0hslwXf5PL5N8Zd1_FEb09wF7-G5OKZ9Yd499WfYlno3w/viewform?usp=pp_url&entry.116381049=2
(You should also be able to open it while running the game)
This new build features:
-3 brand spankin new levels!
-Miniboss!
-More tower defense towers and waves!
-Tons of lil touchups!
Give it a shot if ya want! If not keep your eyes peeled for more comic pages cuz that's up next!
EDIT 1:
Okay so someone immediately caught a really silly mistake where I left a debugging thing in that I totally forgot to get rid of because I never use spacebar lmao. Updated the game zip with a fixed version.
ALSO be aware that there's apparently issues related to alt-tabbing while fullscreened, i would highly recommend going into windowed -> borderless mode to avoid that issue.
EDIT 2:
I've confirmed that there is a replicable issue with this build of the game caused by running it in fullscreen and tabbing in and out, the game display will likely freeze on a random frame (for some reason the title screen usually??). This 100% Game Maker's fault and I'm stuck waiting on a fix, so for the time being DO NOT RUN THE GAME IN FULLSCREEN
EDIT 3:
Updated the game with a hotkey to toggle fullscreen (F4) from testing switching out of fullscreen does fix the game when it "freezes", so just hit F4 real quick if that happens to unstick it. Added a couple other little tweaks based on feedback and also added a dodge move if folks wanna give that a try! Game Maker has also added a new syncing method that seems to help with the visual stutter that I've added for this build as well! Thanks for all your feedback!!
Comments
Burger Kurger
'ppreciate the encouragement 🙏
Vanish
You are the best!
Burger Kurger
Thanks! And yes, I am planning to reintroduce inflation as a form, I plan for Bellagarth to have a lot of forms in this game, more than Lilith's Lair
Kubby
I pledged to your Patreon because of this game and I gotta say I'm very impressed with it so far. Are you planning on adding an inflation "form" for Bellagarth in the future? The "Balloon" route was my favorite in Lilith's Lair and I absolutely adore the idea of characters inflating themselves as a game mechanic to float and reach platforms or solve puzzles that are out of reach.
Burger Kurger
That's an error caused by a conflict in the settings file, that should have automatically been deleted when booting up the game, but since it didn't you'll have to do it yourself. It's fairly simple, here's a guide on how: https://burgerkurger.com/deletingOldSave.html (You don't need to delete all of the contents, just the "settings.sav" file)
BigBadShad
i get this kind of error when i try to lunch it ___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object game: variable_struct_get argument 1 incorrect type (string) expecting a Number (YYGI32) at gml_Script_InputBindingsImport ############################################################################################ gml_Script_InputBindingsImport (line -1) gml_Script_load_settings gml_Object_game_Step_0
Burger Kurger
Yerp! We devvin' and we buildin'!
Phën Rezz
Is that an updated version of the Dev. Build?
Burger Kurger
LMAO thank you, glad ya had fun playing it!! If you check the "creator credits" section it has all the music used ✌️
Kookoo brain
Damn this was super fun! I played this while high as hell. What an insane experience lol. Will ya be relapsing the OST?
Burger Kurger
Thank you! Glad you had fun playing! Much more to come soon!
Bag-pipe
though in my personal opinion, i hope my main squeeze vera gets beeeeg.... like real *real* ***reaaal*** beeg...
Bag-pipe
this was a really fun addition to the game, I'm really really loving every single new iteration to it. and i love watching you continue to learn and figure out new things on how to actually dev and implement new features ideas and mechanics...
XLCRdev
Fantastic so far! Feels polished, lots of great jokes, and very intuitive and easy to grasp.
Burger Kurger
God bless!
ShoreMcLoving
Love the work you're putting in. Can't wait to play it tonight. -Odette's #1 Fan
Burger Kurger
Thank YOU for your support and patience! Couldn't ask for a better audience 🙏
BigPen
Thank you for your hard work!
Burger Kurger
I can only do what I do thanks to y'all 😌
djmaxv
Massive legend here.
Burger Kurger
No worries! Thank you for your support up to this point! Hope to see ya again here someday 🫡
Unfunny RocK
I've had to opt out for now for money reasons, but I'm excited to see progress is going smoothly!
Burger Kurger
Thank ya! It's honestly a lil tough for me too, being an artist first, but I tries my best!!
Texas German
Once again, coding is hard as shit I don't think I'll ever understand it with my brain, you're doing a fantastic job so far though, seriously, keep up the great work dude!
Burger Kurger
Thank you very much! I'm glad I can make stuff that brings ya a lil joy!
Biddybro
Kurger, I can't express this enough, all of the devlogs are as much of a pleasure to see and experience as your games themselves, always delighted whenever you post, very thankful for you sharing such insightful development commentary and behind the scenes material all while being funny and charming as hell, there's no other artist and dev like you, thank you!