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Thinking of a new stretch goal.

🕑 Added 2024-05-15 16:15:59 +0000 UTC

Comments

Matzuki

So... Deal! :D

Kevin

I think this is something that can be done already with player's saves, just more convenient. Imo not a priority. Ultimately, your project, so if it's a feature you want captain's perogative.

Nomax

Nah, that's the good thing about them, with more funds available I end up having more options available to offload some tasks to others (for example our fantastic team of co-writers, or the upcoming animations) and free up my own time to focus on other things that need doing or are neat additions, which otherwise I wouldn't really have the time for.

Matzuki

If added features in your strechgoal list doesn't bring down the quality, and not become a extra source of stress, deadline and exhaustion. I think it’s ok? Extra coding in a way you didn't mastered yet, Need to be considered. Gallery without full scene is not a problem for me. I use the gallery for looking illustration. If I want the scenes I prefer redone the game. Cause you know, be in the story give more emotional satisfaction with the scenes dialogues.

Nomax

I mean that's the good thing about them. In the end they allow me to get people on board to help and actually lighten from me. With the animations for example I'm not doing them myself, but the stretchgoal for it allowed me to chuck money at someone to do them. So yeah, by now I'm very aware of how much i can get done, and what tasks I'd be able to delegate or step back from with the added funding.

Edef

Don't stretch yourself too thin with the stretch goals. New patrons are much more interested in the main product than little bonuses like this


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