Conway - Update 13: On your side
🕑 Added 2024-07-01 12:06:40 +0000 UTCHey everyone! Update day, and let's hope 13 isn't some kind of unlucky update for us. :D
Alright, what's new, what's changed in this one? First off:
Important changes!:
I changed some things about how the game caches its images, it'll use RAM more extensively now. In my testing the peaks were just shy of 2GB. It ran fine on all my devices, which includes a 2016 phone, so hopefully it shouldn't cause too many problems. But please do let me know if you notice any unusual crashes, so that I can be aware of it, if this change causes any issues.
And then the download links can be found here:
https://www.mediafire.com/folder/vjaw7s3r2a0ks/Conway+v13
Unlock all Cheat code: dolphin
(Will change with every update)
Then, what is new in this one? Quite a bit! It's probably one of our most spread-out updates, with bits and pieces in plenty different areas. So let's get into it.
First off, the story:
Two sections are the focus of this update, one is the scene with when you're deciding to try and stay on the ship. It already was included in part in the WIP update, and so received a little more polish, and was finished off.
The second section is the Wolf route if you're picking to leave the ship. Courtesy of Televassi, who really found their groove with this one i think!
There was supposed to be a third one, continuing on if you pursue the bribe. As it happens sometimes, some delays cropped up and we made the decision to postpone its inclusion rather than rush it. So I guess that is already a bit of a sneak peak for Update 14. :D
Art:
Art wise we've got two things. The smaller of the two is the Arthur v2 rework. You've seen it and read my thoughts on it. the v1 was largely fine already, so it's just a small refinement being applied to him.
And the larger one is that our bird boi Torres has finally gotten his sprite! He hasn't got many opportunities to shine just yet, but actually having a sprite available for him now will certainly increase the urge to plop him into more scenes. :D
Lastly in the art section we've got, I think, a little over a dozen new expressions, for Julian, Rajeeyah and a few others. These are being used in previous sections where i noticed particular expressions are missing, and will be used going forward of course.
New features:
Animations! We have got the first two tail animations in! Again thank you all for hitting the target for them. I'm aiming for about 2 new ones for each update. So if all goes well Update 15 should see the whole main cast "tailed".
This is one of the more resource intensive features. Renpy doesn't really have native animation function, so it's a bit clunky and leads to potential load times in some places, as the images are cached (the reason why I'm experimenting with the image cache).
In regular play this shouldn't be very noticeable, if at all, since Renpy tries to cache images ahead of time, but for example, if you're skipping it causes occasional pauses to load up the files.Replay gallery! And another of the cool new features is the replay gallery! Now you can pick between if you just want to see the artwork of certain scenes, or if you like to play through them again.
it does have some limitations, so you are boxed into certain variable states, since I have to assign them at the beginning of the scene to avoid things breaking. But outside of that little limitation it's just an all around cool addition methinks!
I think that's all! I hope you'll enjoy this new update!
Comments
Nomax
Yes, and i capitazlized it like a goober. it's lower case and fixed it in the description. :)
Azure
Random question, are cheats case sensitive? I haven't tested it, but I feel like that might be a good thing to note either way
Nomax
Pfff, sometimes it's the small things. I'm glad that it resonated in some fashion though. Even if of course perhaps not the feel-good positive one.
Nomax
Ah awesome, thank you for keeping your eyes open again. Always some that slip by, so i really appreciate you taking the time to point me to them. :)
Azure
Less soul-rendingly, Wolf's smiles and smirks were adorable and very serotonin inducing before and during some parts of the soul-crushing!
Azure
In less spellcheck-y news, god, that was brutal from Wolf... I don't disagree with it in terms of what my head would expect from him but...wow. Ouch. I mean, getting a better sight of his backstory was nice, but that heartache - ouch. Big ouch. And he was being "kind" about it... He was, in some ways, but damn, what a way to crush someone...repeatedly.
Azure
Typo time: "Just because I don't like to talk much, doesn't mean I appreciate words when they're used well." (In context, he *does* appreciate well used words, thus ...doesn't mean I don't appreciate words...) "Are you talking about france?" (Cap.) "You can bet they'll be much harder people than Arthur you'll have to deal with when you make land." (Awkward, might be technically correct though? If talking specifically about Moroccans, adding a 'that' in there could help clarify that '...they'll be much harder people than Arthur that you'll have to deal with...' Alternatively, if speaking more generally, changing 'they'll' to 'there'll' could be better with the prior 'that' addition on top of that being optional imo.) "You still tell wolf - in small details at least - given the way he'd pricked his ears up at you in expectation." (Cap.)
Nomax
Oh, that's where the 30 gigs of mediafire bandwith went :'D (Don't worry, we got more than enough)
SpotTheCat
Disregard my earlier messages. I now have about 50 copies of the file downloaded. -_-;
Nomax
Thanks to the possibility provided by the support from you and the others. :) So thank you very much! I'm glad you're enjoying it.
Matzuki
it's a quite substantial update! with really cool contents! Really good work Nomax ! 👍🏻