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Chastity Quest: Chasing the Next Release - Build 1 (Public)

🕑 Added 2020-03-14 04:38:22 +0000 UTC
Chastity Quest: Chasing the Next Release - Build 1 (Public)
Chastity Quest: Chasing the Next Release - Build 1 (Public)
Chastity Quest: Chasing the Next Release - Build 1 (Public)

Comments

Novus

First: If you haven't already, move the game to /Applications. The Visual Novel Maker engine apparently doesn't like being run from /downloads or similar. Second: If you've done that and it's still giving you an error, there is apparently a known issue with both RPG Maker and Visual Novel Maker on SOME builds of OSX. On those builds, any game built from Visual Novel Maker on a Windows machine for a Mac machine (which I have to do, since I don't have access to a mac), can apparently cause OSX's security setting to shut down the attempt to run the game. I do not have access to a Mac, so I can't test any of the known solutions to the issue, but I found the largest concentration of fixes that have supposedly worked here: https://forums.rpgmakerweb.com/index.php?threads/failed-deployment-to-mac-os-x.55209/ It's an older RPG maker forum post, but has several things that may work, the simplest of which is to run it from 'Finder' while holding down the control key. Unfortunately, the two other people who have reported this issue haven't told me yet if any of the solutions worked, so I can't put them in an Update for the post. If you get it to work, please let me know! And if you DON'T get it to work, also please let me know, so I can continue trying to find a solution for you and anyone else that has the issue!

talori

I'm getting an "Application cannot be opened" error on mac.

Novus

That would be because there is no sound :-p. Not yet, at least! Sorry! Sound, both music for the game and sex-scene sounds, are something I hope to add in the future. I couldn't just use the existing sound-sets from the source material, because I did a heavy amount of video-editing, changing speeds, splicing multiple animations together, and cutting out sections of animation to shorten it to something the player wouldn't get bored with (the original animations are often very repetitive and last up to 3 minutes). As such, I need to find and purchase an adult-oriented sound library. I've got my eye on several...but there's a reason it's set as a Goal for the Patreon -_-. Suitable libraries are rare and oftentimes somewhat expensive....

Novus

Wow. Okay. So...this is actually the very first time anyone has complained about the writing in one of my games. Usually, it's the thing people are positive about! So that stings a bit :-p. The mere fact that you were so harsh on it is probably going to make me try and improve it, since I'm a writer first and foremost. However, I do think that there are two points you aren't fully processing. 1) You are incorrect about the blank-slate thing. Kiralia is actually SUPPOSED to be a blank slate that the user can project their thoughts about the character onto. It almost has to be that way, since I've designed the game from the ground up to allow the user to play it any way they choose. Kiralia can be dominant or submissive, actively into certain fetishes or actively trying to avoid them. That's up to the player to shape, not me, and it will stay that way. In many ways this game is more RPG than Visual Novel, and I mostly call it a Visual Novel because...it's made using a Visual Novel engine and most people would recognize the style as such. 2) Hope's Rest is the equivalent of a starting area/zone. It's there to give the players a feel for the mechanics more than anything else, while still being fun to play. It's the SMALLEST of 6 planned sub-areas, with the fewest major NPCs and variations in themes. The main quest of the game hasn't even really gotten started and the only character from Hope's Rest that will ever appear again in the game is Seesha (minor spoiler there, I suppose). Once the player reaches New Landing (the next area), the game is going to broaden somewhat, with multiple paths and sets of quests to choose from. It's therefore not exactly surprising that you find Kiralia a little bland, thus far. ------------------------ The one other thing I will also say is this: With this game I've been experimenting with format of scenes. In adult games, a lot of the 'personality' of each character actually comes out through the sex interactions. Are they shy? Bold? Dominant? Submissive? Sensual or rough? Etc. Etc. Unfortunately, the new format I tried out, that of using HD video clips instead of static images with descriptions of those sorts of things, has somewhat flopped with my patrons so far. I'm going to be running a feedback poll for the Public as well, and if that poll says the same thing my patron-only poll did, I will likely be making future content (as well as slowly replacing current content) in a more traditional VN style, with far more descriptive elements and additional dialogue in the sex-scene components. The lack of that, currently, may be feeding into your impression, if you were expecting and looking for the typical VN experience? At any rate, while I won't massively overhaul the game from any one person's criticisms, I've certainly heard you and, depending on what other feedback I get, there may be quite a bit of change in the future that will make it better for you :-). Thanks for the feedback! Seriously, even if it was negative (perhaps even more so because it's negative but detailed) hearing peoples impressions really helps!

tipoima

Sound isn't working

Novus

I'm afraid that the auto sleep thing was a hard-learned lesson from one of my previous games :-p. Essentially what it is there for, from my standpoint, is to force-reset a bunch of things (like the time tracking variables) so they don't go haywire, keeping any bugs down to a minimum. It's possible, in the future, I might expand things to have options to sleep with others at night, or even night-time missions or quests. For now, it's set up the way it is to simplify the code for the game. :-)

Novus

Okay, I've had two reports of this error for Mac users. Unfortunately, I don't have a Mac, which is making this a bit of a nightmare to run down. The best I've been able to find out so far is that what is happening is that the files for the settings/saves/etc are somehow getting set to 'read-only.' Currently, the only POSSIBLE fix I have for you is to check the permissions for the folder (or specific files if you can find them). I have NO IDEA how to do that for Mac, so the following is purely a copy paste on the how-to from tech website: ---------------------- Step 1 Launch a new Finder window. You can do this quickly by clicking the blue "Finder" icon in the dock at the bottom of the screen. Click a disk, folder or file to highlight it. Step 2 Hold down the "Command" key and press "I" to open the Get Info window for the highlighted item. Step 3 Scroll down to "Sharing & Permissions" in the Get Info window. If you can't see a list of permissions below this section title, click the "Disclosure Triangle" beside the title to see the sharing and permissions. Step 4 Click the "Lock" icon in the window's bottom right corner if the lock is closed. Enter your password as prompted. The lock icon changes to the unlocked position, indicating that you can now make changes to the permissions. Step 5 Choose a user or group of users in the list, and click the "Read-Only" privilege beside it. Select "Read-Write" from the drop-down menu. Step 6 Click the "Lock" icon when you have finished changing permissions to prevent anyone from changing them again without the administrative password. --------------------- You...probably don' t need step 6? I haven't used a Mac in like 15 years, so... ANYWAY, if you can try that to change permission for all files within the folder (which is how it works on Windows), doing so MIGHT fix the issue. It certainly won't cause any harm, at the very least. I'm also going to be rebuilding the Mac download and seeing if that helps, but beyond that I'm not sure what else to do. I'll keep looking for a solution when I can, and put in a request for help with the engine developers... If you do try the above fix, PLEASE let me know if it works or not, so I can help other people that may have the problem!

RubberBimbo

One thing i think you should do about the night/sleeping is make it not auto sleep, so like you go to your room and sleep or gp to guild hall and sleep with seesha or how ever she let you sleep :)

Getting an error on launch on the mac: Oops! An unexpected error has occurred. Uncaught Error: EROFS: read-only file system, open './/settings.vndata' File: fs.js@663:18 Stack trace: Error: EROFS: read-only file system, open './/settings.vndata' at Object.fs.openSync (fs.js:663:18) at Object.fs.writeFileSync (fs.js:1314:33)

Blue Cabaret

I really dislike the writing style here. It seems really odd that you stripped down all of the writing from the main character, to the point where it feels like all of the sex events are happening to a piece of toast. I think you kind of realized that the main character and her predicament is the driver of the plotline in such a way that she can't just be an off-screen blank slate. But, she's so empty that the events happening to her feel meaningless. The fact you don't give her dialogue basically fucks up the script in two ways. As stated above, it totally strips the main character of anything resembling a hook. But, the second thing it does is totally destroy any conversation system. A normal conversation will have a back and forth rythem to it, but that's just impossible with the way your wrote the protagonist. There is no chemistry or anything. I think the way you did dialogue contributes to this. It's all done in a novel style, with descriptions often breaking up lines like in prose. But, Visual Novels aren't prose. They are *visual*. You're able to put the action in the images, and let dialogue be free standing. The only times you need descriptions are when you want to put specific details in or for sex/action scenes as complimentary information. There's a reason why VN's normally look like a script. This is a big deal because it contributes to the sense of your conversations having no "flow" and because it creates a huge text barrier. Having a lot of text isn't bad, but the text needs "stuff". The more text that feels like time wasting there is, the worse. Also because it interrupts your charachters' speech in a way already harming the already non-exsitent flow. The overall effect was...despite all of the kinks and details being stuff I should like, I found this dreadfully dull. Duller then works that put a fraction of the effort into writing.


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