🕐 Simple Timekeeping is here for Supporters!
🕑 Added 2025-08-02 11:32:20 +0000 UTCA simple and unobtrusive way to keep track of time. Simple Timekeeping docks on top of the screen to always have a reminder of essential date, time and weather information you can change with a click.
Real-time clock that syncs with combat
Weather and Temperature tracking & generation With 20+ included weather types for quick access
Calendar with included common game system calendars and custom calendar support.
Moon phases with manual or automatic tracking based on cycles
Automated lighting & Effects automatically change scene ambience and weather based on time of day and weather.
Event scheduling through journal entries
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Comments
Tommaso Manfredini
https://theripper93.com/info/installation
JayP
I just became a member, where do i actually download this?
robert schaefer
Okay this is strange. I'd been poking about the settings from within the same scene. I changed scenes, and the weather effect works. However, I went back to the previous scene, and it still does not work. There must be some scenes that block the weather generation??
robert schaefer
I am confident this is just another example of my own cluelessness, but when I select a weather effect, it shows it on the menu bar, but no rain happens per the example video. What am I doing wrong? I have selected "Yes + Faherheit" forthe Generate Weather option, and I have opted to Sync Weather & Darkenss" as well.
Tommaso Manfredini
It already does that
Pat To
Would it be possible to have an option to pause automatically when the game's paused and resume automatically after it is unpaused
Tommaso Manfredini
Any module that uses the v13 new calendar framework will operate together with ST, you'll have to ask the other modules for info, About time was intetrated in dnd 5.1 i belive
Sean Godde
How does this work alongside other time and calendar systems? A few modules I use recommend "About Time" for managing effects and features based on rounds/seconds/minutes etc passed... do the time controls in Simple Timekeeping (ST) also interact with these systems; or is it its own standalone clock? Another module I use is Simple Calendar (SC), which I have pre-set notes, reminders etc in place for my current campaign... can Simple Timekeeping interface with this so i only need to use your module going forwards, or can my info from SC be easily transfered/synced to ST as part of my initial module setup? Thanks and keep up the great work!
Tommaso Manfredini
Yes, like any new release I make it's only Current FVTT version at time of release +
Markus Raab
Does it happen to be FVTTv13 only?