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News 20.02.2025

🕑 Added 2025-02-20 16:02:30 +0000 UTC

Comments

RyGuy

I would just point out that "brutality" is a rather more ... brutal term than seems appropriate for this use. Perhaps Strength, Forcefulness, Intensity...? Something along those lines. But "brutality" implies violence, which has so far had no place in this game (nor would I want it to).

Maplesoftfox

Every game mechanic has a reason to exist. One of the bigger reasons you include stats within a game is a sort of progress gate. Leveling up stats takes time and forces players to pace themselves. It locks them out of some areas or character interactions until they've cleared other hurdles to unlock further Stat growth. There can also be an element of limited choice based on previous playstyle- if there are only XX number of in-game days before the end of the game or the next main story event, players can only level up some of their stats and miss out on certain options in order to pursue others. In a game with many branching paths leading to multiple Endings, the stats a player chooses to emphasize can reflect how they've chosen to roleplay the character and the impact those designs make on the future of both the character and the world the story takes place in... all this to say- stats can be a very immersive element if you build the game with them in mind, but they can also feel like a grindy waste of the player's time if not thoughtfully integrated. I think the stat system could work better in this game the way it's been designed thus far. At this point there is no penalty to quickly grinding out as many levels as you can at the start of each chapter, so the only reason players don't have every option to choose from is if they were impatiently jumping into the story (or the story was rushing forward onto them before they finished grinding). I'd suggest making 4 more stats and setting them as opposite to the other 4. As the game goes on, players can choose to grind their stats one or both linked stats, but there is a maximum amount that can be leveled in the combined pair. For example: pair intellect with stubbornness, brutality with consideration, perceptiveness with obliviousness, and so on. If in one chapter the most you could level up in the pair is a total of 10, then you could have 10 brutality only by having 0 consideration and vice versa, but you could also choose to gain 5 in both. Of course, the point is the player's choices will limit options and lock them out of certain options depending on how they've chosen to level up. Being competent and kind requires growth that comes at a cost of the ruthless pervy asshole inclinations of the character and getting sleazy actions requires the sacrifice of the character's dignity and competence. If all the nasty character actions require the oblivious, brutal, etc stats, only the more mild connivances will be selectable by a nice player, or possibly even only choices that are well-meaning but incidentally or accidentally yield a sexy result. Meanwhile, a character who has decided to be as sleazy as possible will constantly be made a fool but also finding new ways to claw his way to revenge and hedonistic gratification directly. That would be a satisfactory player option that'd work well with the sort of narrative you've been crafting.

patrickh

I'm more irritated with Skill grinding than Galleons grinding. Probably because only couple levels give some benefits, so if you going to upgrade some skill, same to max it out immediately. But currently grinding is brainless, if there were some random events in the office which would break the routine. At some point you mentioned idea for random waifu visits, that could make the current skill grinding more interesting

Sad Crab Company

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GoHawks1840

I just want more Susan bones

Redthunder07

How do i download this game

Duke of Kekistan

A few ideas for the skill checks. 1) use them to interact with the back ground students to get some naughty photos for a album. 2) to locate pieces of clothing to compete some costumes for the main girls. 3) use the stat checks to find hidden tokens to unlock something special.


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