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Kay Lousberg | KayKit from patreon
Kay Lousberg | KayKit patreon

New Character Sample

🕑 Added 2023-04-04 14:23:56 +0000 UTC
New Character Sample

Comments

0xum

It's amazing with legs!

J. G Walker

Much better with legs.

Jeffrey Stark

Thanks Kay, I'll take a look soon and let you know how Godot handles it.

Kay Lousberg

I've done some more testing on this and I think it will be possible to have swappable pieces after all, currently only tested in Unity as I've got no experience in Godot/Unreal. There's some test files in the #prototyping channel in my discord if you want to give that a go yourself :)

Jeffrey Stark

Gotcha gotcha. That makes sense. I popped the new Pete sample file open and looked at the new rig but didn't think to look at the mesh. Congrats on getting weighted meshes working, those bendy bits can be a real hassle.

Kay Lousberg

For Pete, and the new characters, they will be 1 single mesh that is weighted to the rig (instead of the old way where it's 4 seperate pieces). The head will still only be weighted to a single head bone, so if there's a way to seperate those in engine and replace with a different character it'll still be possible yes :). I guess the better way to put it, is that it'll be less simple than before

Jeffrey Stark

Can you expand on why you think heads wouldn't be hot swappable? I'm using your characters and animations in Godot. The animations are saved to the bones and currently I can swap out the geometry of various head models assigned to the head bone. Since the geometry isn't vertex mapped or weighted to multiple bones it seems like any head model would still work, with maybe needing to adjust the models origin point. I'm also a fan of the legs. I have pipe dreams of using your characters and some animated 2d mouth techniques to make a cartoon and legs would definitely help add some personality to the characters.

Jeffrey Soldan

I'm a big fan of characters having legs!

Sara Vieira

Love this new style!


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