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Happy Holidays and Yuriana BETA update :o

🕑 Added 2022-12-24 17:58:30 +0000 UTC
Happy Holidays and Yuriana BETA update :o

Comments

Kozuke Hajime

There are still several things that needs tweaking/fixing before continuing with that, I guess its a nice topic for next post too ;)

Kozuke Hajime

Im not sure who you are talking about, but Im adding some lately lol, maybe the one you mentioned is related to arabella :P

William Zhuang

Hi, Kozuke Hajime. I wish you had a wonder Christmas and New year. Just want to ask, I just note that there is a shady man with hood, wench contact with no much dialogue with him. What does he do? Is he part of the thing in the next update?

Oogala Boogala

The quest continues? No one seemed interested in talking after the 1.5.4 credits rolled having added the beta patch. I'll have to check again. Thanks again for all the excellent work!

Kozuke Hajime

Fort greymoor, the quest eventually will tell you to go there

Oogala Boogala

Any hints as to where this dungeon is located? I'm not able to find any information on it.

Kozuke Hajime

Yes but I didn't add nothing for it yet. I think it should have some kind of negative effect but I don't want to punish people that much or maybe force their characters to stay in the beggars club :P

William Zhuang

Hi, just want to ask, is the Delightful Wine in the Begger's underground arena the same Delightful Wine in Sabri's quest? I thought the name looks the same but without the addictive effect.

Kozuke Hajime

The thing is more about eventually using other armors/faces and eventually have bodyslide files for them too. I always thought that using LE to mod and then port that to SE also prevented me from using new things. Backporting could work but I guess we will see. o.o

Kozuke Hajime

Lol yeah technically it could work but a lot of issues could happen

Kozuke Hajime

Mmm... He should have her collar so the quest can continue when you pick it up, maybe it was disabled when his corpse turned into dust. getting the collar named "Buxom Wench Slave Collar (Tigra)" or using setstage YW_Quest_DP 30 should fix that, really weird since I just changed the name of that vampire.

Sillais Lessi

I have an idea for the dropping of LE situation, do you have a spare computer which could be used in a sort of repository and CI/CD setup? Cause if you do have something that could be used in such a dedicated setup, a repository could be setup for BWY mod with actions carried out by command line. That way the server could be prepared to compile the Papyrus, backport where possible the resources by command line and convert the plugin. That way with the configuration each time you fix something and upload the resources the results could be pushed to another repository for LE. So that way you don't have to keep backporting yourself manually.

William Zhuang

Hi, I just play the latest version of your mod for AE Skyrim. I think I encounter a bug when playing the quest of rescuing Tigra. When I kill the vampire who has Tigra's collar, the quest mark is still on the remain of the dead vampire even though that vampire has already been turned into ash. And the game does not recognise the vampire being killed as when I talk to Tigra, she still respond with "Have you done it yet?" dialogue.

Warsun

WOW i was getting a few crashes from this mod when i just looked it says SE not LE. Wow! it was actually working for a long time too.

Kozuke Hajime

Sadly the current version of LE is the last one. I wanted to leave it in a better state but I think the current one is good enough. SE is just better in several ways, even the creation kit works better and is more stable. Other reason I wanna move is to be able to add other updated armors for SE. Trying to manage 2 versions is just way too much now, the mod is huge O.O other big reason is that pretty much 90% of people downloading the mod use the SE version. So there are several reasons even lately the CK LE was crashing a lot and pushed me away too lol I recommend buying SE/AE in this steam sale if possible, I was also a LE enjoyer but I would like to even mod Skyrim AE stuff eventually too.

Kozuke Hajime

I mainly use anubs, Psyche and Billy animations

Kozuke Hajime

The last file I uploaded on the post should fix that. the scroll is a spell and lust is a lesser power/shout. The issue you got with the facegen is that when saving the CK automatically remakes the facegens and in case of custom ones like with Yuriana you get potato faces. I think it would be better that you re-install the mod and redownload the patch. Also if you wanna edit mods using the ck, use the creation kit fixes too https://www.nexusmods.com/skyrimspecialedition/mods/20061

Ashrenshugar

I know you said you would comment about this in the next post (so if that post is sooner rather than later, feel free to ignore this), but when you say "SKYRIM LE SUPPORT STOPPED" does that mean just patches/betas or ALL updates? (as in LE still gets 1.5 and 1.6, just not 1.5.1, 1.5.2, etc OR 1.5.4 is the last LE update forever).

Drew C

So in the the quest when you are trying to cure Sanbri of her addiction and I can't equip the lust spell (or the bandits scrolls). EDIT: figured it out. The spell is set to be a shout. In the creation kit the equip type is set to voice. I set it to EitherHand and now it works like it did before. The same is true of the scroll EDIT2: Not sure if that was a mistake now. After editing it in the CK it give everyone in the mod a potato face. In order to fix it I had to uninstall the patch and re-install the mod and then patch. Now Lust is in the powers window and working properly (or at least like a shout) Don't why that fixed everything but alls well that ends well and fuck the creation kit, how did bugthesda manage to release something even more buggy and unstable than Skyrim itself

Warsun

What sex animations are you using please. Mine are Billy and they don't look like that.

Kozuke Hajime

Are you sure you are not using an old patch/translation? the things you reported are some of the things I did change in this last beta patch but mixing that up with an old patch will cause what you are mentioning O.o It could also happen if not using a new game with this patch. The quests tweaks need a new game to work as they should. u.u

William Zhuang

Hi, I just download and play the version on 26/12/2022. I am currently doing the Sanbri quest. I managed to rescue Sanbri, but I cannot find Reca. She is not in the Begger's club. The quest mark only point Sanbri.

Kozuke Hajime

Are you using the file I uploaded in 26/12/2022? it should have the date on it. The first file I uploaded had that error.

William Zhuang

Hi, I just encounter another bug I think. After the enquiry of prisoner in Riften, my PC is supposed to talk to Yuriana, but when my PC click Yuriana, no dialogue can be initiative.

Kozuke Hajime

I want that "tavern" to be a thing like the beggars club, I guess I should let the player decide what to do with them like you did :P

Kozuke Hajime

I just checked and that should point to the fort o.o do you have an old patch or translation? since before it was about getting a hammer which pointed to the guard at the prison like you mentioned.

William Zhuang

Hi, I just try this beta mod and it is better than I expected. One thing I think it is a bug and I did not see anyone mention is the quest mark to Fort Gramoor. The mark is supposed to that Fort, but the map and the game pointed the mark to Dragon Reach Prison.

Alex

Dat outfit....

Drew C

Some good improvements overall and much more natural feeling progression to the mod. The new dungeon is impressive in how it manages to be sprawling while also not difficulty to navigate around. Too often the vanilla dungeons have to put some hidden exit that brings you out at the front door that can sometimes make the game feel like a theme park, I'm impressed that after beating the boss of the dungeon it wasn't that much of walk to get out (thanks to the hidden entrance) without the dungeon feeling small. By the way is there a reason the wench that buys/sells stuff is marked as essential? I did end up turning that off and killing her along with her clientele. P.S I want that Christmas outfit!

Kozuke Hajime

1, It should be fixed in the reuploaded SE file. 2. Fixed. 3.playtest mainly for the scripts, there are still a lot of things to be added. Raca and Sanbri are now enabled by default either one of them can start their quest. Raca is in the beggars club and Sanbri in Falkreath. 4. :P 5. Pretty much all wenches :O 6. ;) Thanks for the reports. I also tweaked the other entrance of the buxom slaves dungeon ;)

John

Merry Christmas - couple questions/notes. 1. Seems that at the start of enslaved inquiry, Yuriana will no longer talk to the player. This happens when she gets her full armor set and her chest is updated. Even when dismissed as a player teammate, she will only say “huh?” to the player and will not open dialogue about Hewnryr’s note. As such the main quest cannot be continued. 2. I noticed Yuriana will address the player as mistress during her first introduction as riverwood, regardless of player gender 3. Mod update looks good. Still sifting through all the content. Is everything you’ve created so far for the new update added in this playtest? Or just what is currently the most playable? I think so far I’ve seen the new intro quest, the dungeon, the caravan, tweaks and additions to all the books via additemmenu, and Raca is no longer in the cave. 4. The simple iron collars are now like 5 gold in value so I can’t pump them out anymore at the anvil for 100 smithing :( 5. After reading the books I think Yulia deserves more dialogue soon. I am guessing you plan to have her and Nightmare not like eachother. 6. Yuriana’s body ratings got changed to an S+ and S in her book, nice. Anyway those are the noticeable things I’ve seen so far. Would like to explore all the content I can, I’m sort of a completionist and a fan of the lore stuff so let me know if there’s new content I missed. Thanks for the update!

Kozuke Hajime

Yeah I think adding some custom lights may help a little to figure it out where you are. For now is a "concept" since I think all captured wenches should be named and unique, I was thinking on adding more ks hairs to help with that. I may need to reduce the amount of captured wenches or at least keep some generic ones using vanilla hairs to imply they are generic too. Yeah there are several stuff floating around and it's intentional, I didn't add yet that to the halls/rooms, Thanks :P

Kozuke Hajime

I reuploaded a SE version of it now that should fix that. In the mine there should be 2 bags now though O.o

Kozuke Hajime

She is a random encounter after level 20 but I think I should add her before that too. Maybe add some other condition like saving/selling Yuriana or the other captured wenches.

Kozuke Hajime

Fort greymoor prison, it should be part of the quest too.

PEYN NEP

Initial quest of Yuriana remade didn't mark any quest markers after I resuced Yuriana nor did I find a chest with her stuff in the mine

Espen

Happy holidays ☺

Gary gordinne

Ok I found silly me But is Salla in the game ? I can summon her via console command but I can't find where she is or if there is a quest involving her

Owl

Happy Holidays man! Enjoy yourself. Eat, drink and be merry!

Gary gordinne

Where do I have to go after finding the wench's items at the caravan wreckage ?

PEYN NEP

Merry Christmas and if it wasn't for my current progress being far I wouldn't be able to wait for a new update

LordSpudTheMighty

Okay so I did a quick run through of the new dungeon and it looks good. the layout is a little confusing but that really isn't much of an issue. (after I bring some wenches around I am sure I will get the hang of it.) It has a good amount of the generic wenches (hopefully we get an option to enslave/make them a follower.) and it looked like 2 new unique ones. When I was doing a flythrough (toggle free cam) I noticed some cut of rooms and walls in the void. There was (at least what looked to be) a little shop even had a shop keeper. cut of from everything just floating in the void. Don't know if that is intentional or not. Is there a quest to get the dungeon? I just fast traveled to it and started killing. I am going to start a new file just to check out the new intro quest. (I just brought her to the temple yesterday So I have to start over) Is the caravan marked on the map? I didn't see that and what to check out if that has any issues. (Edit: Found it no problems) High Poly Yuriana looks adorable. Thanks for the work, updates for this are always exciting. Happy non-denominational gift-giving winter fun time.

Kozuke Hajime

Not yet, but she is next in the list for sure.

Lennart Winne

So NO arabella in this?


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