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Quick news update!

🕑 Added 2020-01-09 05:00:02 +0000 UTC

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Exactly! ^^ We'll still make sure that there's good choices that change things up along the way, but for stuff that's more complex. It'll be going back through and adding that stuff later on, it'll be interesting to see how everyone likes some of these choices and what they affect or change. ^^

Zabon

Yeah I would agree that it makes sense to write for a main line story first before branching out too much. I prefer branching stories with choices that matter in some way for sure, but I totally get the importance of fleshing out the main line before getting too deep into branches, because it's the main line that the most amount of people are going to experience.

Thanks! ^^ I'm glad to hear some feedback about the transitions, I can for sure make them not play out as long as they do currently. As I can see how it can get annoying going through again and having to wait a good 5-10secs at times or more, It's meant to be there to show the break between sections ideally. But of course it might not need to be that long as it's seen right now, so thank you very much for that. ^^ I'll write it down and look into testing these transitions at a quicker pace and check if people feel like it's still too slow or too quick. Trying to hit that sweet spot where it can play out as a decent transition without it over staying it's welcome. :P Glad you enjoy the increase in choices and revised scenes, along with the placeholders! ^^ The next few months will be very crazy with how much progress visually the game will jump in looks. Between the gui that's in the works right now and previews of that will be shared soon and final bg art added starting in Feb. It's all starting to come full circle since it first began with 3d models and some less appealing placeholder assets. I'll add one thing about choices, while the first week is pretty linear and the game isn't meant to do anything really crazy complex. We're looking at how to make sure each section has choices and what do they do? (affection up/down, learning new info, plays a different outcome, affects future sections, etc.) There's already talk about adding in the branching choices for sections too. (choice to hang out with Heather or Rachel for this section's focus.) as a example. :P Letting players have some more control over what they wish to do, but also being very cautious not to dig ourselves into a dead end with being too complex right now. (can always go back and add stuff later ^^ ) Thank you again for the feedback and thoughts on everything! <3 It means a lot. Hope you and other supporters will enjoy the update this month once it's ready, we're aiming for having up to days 7-8 done hopefully! ^^

Zabon

Just got around to playing the demo, everything looks good except the chapter, section, and some scene transitions that can't be skipped. Since they can't be skipped with control nor with clicking it can be really annoying on multiple playthroughs because they last for several seconds so if you're trying to skip past scenes or chapters you've already seen multiple times before, it slows everything down a lot. It's really bad on the first day because there are several of these unskippable transitions back to back. Other than that though I like the increased number of choices a lot and the length of the revised scenes. The new placeholder character models are great too, everything is definitely looking up, I'm impressed with how fast things have improved.


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