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Voting Poll: Final Gui portrait vs no portrait

🕑 Added 2021-10-24 19:38:28 +0000 UTC

Comments

Sounds about right with some of our concerns too. ^^ I've seen it handled a few different ways, much like you're saying which makes sense for games like that where the character isn't seen quite like they are in the typical vn sense for their sprites. One thing that's been brought up is possibly using the portrait for the protag's expressions, since we don't get to see them as we're going through the game in their pov. Which seems like a fair use of it, or possibly as you mention with other characters where trying to fit them on screen would be a bit too crowded. (One idea with that is during times when a character event wise is meant to be further away and not seen yet.) A example being Zoey on the rooftop, to display her portrait when she first notices the guys before she rushes over to them. Little minor stuff, etc. There's some discussion too taking place within the discord, so I'm sure some other good well thought out ideas and ways to go about it will pop up too. ^^ Thank you for taking the time in sharing your thoughts and suggestion on it! <3

UnlikelyCitrus

Just my two cents, but the portrait seems a bit redundant since we can see their faces. Most games that do the portrait do it because they use sprites without facial features. In that case the portrait helps us see what the characters are feeling. I think the portrait could be implemented great in scenes where too many characters are on the screen to appear. Have the main characters be in focus on the screen and use the portrait for characters that didn't make it on the screen so we know what they're reactions/faces are.


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