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New GUI preview: Textbox elements!

🕑 Added 2022-02-16 19:47:44 +0000 UTC
New GUI preview: Textbox elements!
New GUI preview: Textbox elements!
New GUI preview: Textbox elements!
New GUI preview: Textbox elements!
New GUI preview: Textbox elements!
New GUI preview: Textbox elements!

Comments

Gopher

I would suggest at least having the option available if it isn't too much trouble.

Gopher

In that case it would be quite useful especially for people who have trouble keeping track of who's talking in certain scenes when the narrator switches quite consistently.

^^" I might've not explained it correctly, but mainly the portraits are as they're seen in the example previews, nothing more fancy about them or custom extra work being done to make new stuff. Simply for the first image preview, it shows Miki's sprite/expression that's seen on her full sprite on screen within that moment and then when Miki talks again, it'd show her portrait pop up again (instead of Erika or Brandon) With a new expression that matches what's also on screen. It's taking the existing sprites and displaying them down in that corner, no extra expenses or work needed. (Besides engine coding) With that in mind, I have heard mentions before with this knowledge being along the lines of "Well if Miki's portrait expression is the same exact expression as what's seen on screen in full already, what's the point?" Which I can also agree with to a degree. I will admit this exact thing has been done with many other visual novels as well, but I guess the real use of it to the player is that it's just a nice visual addition to be more visual with who is speaking during the game. (Of course it'd say "Miki" or "Erika" above the text when they're talking, but with the added visual of that little portrait area, it's well.. A bit more in your face visually and less need to move your eyes to above the main text being spoken.) It's really something where it could go off in many directions and different personal preferences, but I'm hoping to mainly figure out if it'd feel better to have Brandon's sprite/expressions used in that area 100% of the time to reflect his reactions during the game or if that portrait area should cover all characters, Brandon included for when character's are speaking. (Maybe monologue displaying Brandon as well.) Even if there's some who won't like portraits in either case above, we'll have a toggle setting in the config to turn that part of the gui on/off. So it's more so just figuring out what fans think would be the best method for going about portraits if enabled. :P

Gopher

Also I'm looking at it from an expense standpoint it would be really expensive to go that route as well with the Patreon you would be able to keep going awhile but expenses can add up, potentially drying up the Patreon money before you get all the work done so you would also have to be very careful how much detail you put into the portraits.

Gopher

Are there portraits planned for every character of you end up going that route? That would be the biggest factor I can think of I don't think they are a bad idea but if you don't intend to do it for every character it would be weird to look at. If not personally I would just leave the portraits out altogether.

Thank you! ^^ Yeah, it's been something requested for quite some time now. We're very happy to get that feature/ui element added in the near future! I imagine we can easily set it up in the config settings to toggle on/off the portrait for those who want it hidden while playing and easily pop it back on at any time without issue. We'll hopefully have a little preview video to display how a conversation moment among 3 characters would look with their portraits pretty soon enough to give a better idea for how distracting it could look for some. One thing we took down in our notes months ago on the topic was that there were some who weren't a fan of displaying character's portrait if it's just going to be the same expression as their full sprite on screen. (Instead many thought it would be better to only display Brandon's expressions/reactions since we're in his pov for most of the game, gives more life to the character but I can see it being a issue for some too. But the toggle should help for that. ^^ ) Just have to figure if displaying all characters portraits vs only Brandon's would be the best option. (A toggle option for something like that would probably be more difficult.) Thank you! <3 ds-san is really impressing me so far, my first thoughts was that just looking at these previews so far. It really feels better suited than how the ui currently pairs up with visuals in-game right now.

I love the use of the hide window!! I was kinda disappointed in older versions that it wasn't there already. How hard would it be to make the portrait toggleable like the text box? Also I like the idea of Brandon's thoughts showing on his face. :3 maybe only when he's thinking have his pop up, and or speaking. I don't think I'd mind the switching so much but I can see how some could find it distracting. Edit# Side note I love this new style.


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