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May News Post #3

🕑 Added 2022-05-30 14:30:37 +0000 UTC

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I know what you mean. I myself rarely get sick, but when I do, it hits hard and fast. I tend to get bronchitis or something similar about once every 1-3 years.

Right? >.< Haven't had it in a long time too, but in general I was on a lucky 2+ year sick free streak up until now. ^^" Thank you for the best wishes!

Bronchitis sucks! Hope you get better soon.

It's just one of the pitfalls of small dev teams. A large studio can just brute force it if someone is unavailable for a time. With a small team everything just grinds to a halt as there is no one else to fill in the gaps.

XD Sadly development has just been in a very awkward position for a while, it tends to happen with other projects in this sort of nature and kind of has a meme reputation with indie dev's. :P But seriously, once things are moving in the right direction again. It'll be mostly smooth sailing, as I do have a rough roadmap for how much longer development should take to complete the project fully. (While I enjoy MA, I don't know if I can see myself wanting to spread development out any longer than 2024. ^^" As that'd put us at around 5 years in development if we wrap everything up by then.)

Like I've just decided that I'm in it for the long haul no matter what. But if I was looking at this objectively I'd seriously consider if this whole project had been cursed by some peeved elder god. 😅

What I meant to include in this is that it's highly, very likely we won't see v0.20 part 1 until this upcoming weekend in terms of better timing to tackle things schedule wise between personal work and being sick, etc. I will be doing some light prep starting tomorrow to make sure everything I typically write out for a release is ready to go and try to get what I can ready without the files in hand. So there is a chance I overthink how much prep work is needed and we see the releases ready before the weekend. But as a safe bet, just assume the weekend is the best outcome. ^^"


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