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Random Post #77 - Starting the Farm Update!

🕑 Added 2025-08-09 17:35:11 +0000 UTC

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Darian

The rainy season make me want to see one of the girls drenched in water with their clothes see through and twisting their shirt to get some of it out. Having a pseudo permanent crop giving a different item depending of the season would be nice. I do think seasons should have an advantage and a drawback respectively. Rainy season boosting the production of water hungry crops like rice but reducing or killing crops not adaptated for such weather. Sunny season increasing the maturation speed of your crops and/or increasing the amount you harvest at the risk of burning your crops if you don't water them everyday. That and having specific crops growing only under harsh sunlight. Windy season could bring seeds and random items blown by the wind but the sharp blades of wind will destroy/hinder the growth of your crops. I don't have a clear idea for the foggy season but the weather changes could also affect specific enemy spawn condition. Alter already existing one. Each attuned to a specific element according to the weather. Sunny=fire/light Rainy=water Windy=wind Foggy=darkness You could use the new area you've made as some monster combat zone for weather specific drops. That way you've got a part of crafting material done. If you really want to go further on this, have some Elite monsters to beat. Each one will give you one material that once fused together will give you access to weather changing ability or just a quality item depending on how easy it would be to change the weather on the fly.


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