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DOCK WARD Crossroads - Three Versions

🕑 Added 2021-10-13 16:55:01 +0000 UTC
DOCK WARD Crossroads - Three Versions

Comments

Louis Koplin

Der! Thanks!

Rob Leonard

Awesome, happy to hear that. Thanks for the response. :)

D&D Modno

Hi, yes I am aware of this problem and I am currently making maps without the barking dog. There will be some more maps with a dog in the future, as they are already made. However, I assure you, all the dogs in the administrative district, shopping district and others have already been "taken care of"

Rob Leonard

Love the maps...very nice job as always! :) The only problem I have, and I've posted about this before, is that annoying dog barking in most of your town-related maps. I never saw a response, so perhaps you didn't see my message. Please just remove the barking dog in future maps. The issue is I put this map down while gaming and we're on the map for probably a couple of hours. Having annoying sounds playing for even 10 minutes wears on everyone's nerves. Imagine listening to a baby crying for an hour or two straight...it's about the same. So I'm forced to mute the map sounds altogether and just use some other ambience track.

D&D Modno

The shape of the crossroads changes - in the T version the top passage is closed, and in the L version the top and right passages are closed. If you're interested in the night version, it's available here - https://www.patreon.com/posts/dock-ward-frozen-57357992. And the snow-covered version is here - https://www.patreon.com/posts/dock-ward-frozen-57357992.

Louis Koplin

The difference between the L, T, and X versions is subtle ... is the time of day changing and the light source moving? Confess I'm having a hard time picking it out.


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