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I’m really sorry about any frustrations

🕑 Added 2023-07-27 18:07:05 +0000 UTC

Comments

Lekrashar

The luckiest issue reports I'd get were mods that were messing up the same hooks without calling the older code back. The unluckiest were the one that made me check odd visual/logical behaviors that spits out no errors whatsoever due to mods side effects or because the game engine is whack (a raycast that hits a tile on some systems but not other systems? Game, I beg of you). And of course all the undocumented functions, out of date documentation, straight up nothing about the json files (the actual interfaces for modding this game) and so on.

Lekrashar

That entire Starbound being so frustrating to work with hits right home. I helped Z at the time when we were making SPOVs and the never-truly-released VSOs and we were (still are) happy you took the VSO code out of SSVM (at least if you were the guy that asked him about it, I don't recall the details, it's been a long time). Saying that Starbound is frustrating is such an understatement, I'm still impressed you put up this much work to get said smooth results. I can only guess what you mean by having issues with the modloader is how anyone has to overwrite the same hooks if you're lucky otherwise they have to overwrite the entire LUA file because the object type can't load multiple of them but you need to add functionalities to it via code and can't write (potentially dangerous) status effects code.

Ignitus

I enjoy what you create, and I'm sorry that so many things are happening at once. I get what that can do for ones anxiety and stress (currently dealing with something similar involving college and family). I know it isn't much, but I hope to continue support your projects for a good while longer. :)


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