3.1.6 Actually fixed it this time
🕑 Added 2025-03-07 22:13:18 +0000 UTCIf SBQ engine is v0.2 you only need to replace starbecue.pak with the new one
Fixes
Actually fixed the settings menu displaying the correct value
Compatibility patches added in previous version hadn't had every template value replaced and caused issues in the deed, they've been fixed, I'll make sure to double check fan provided patches in the future
Changes
Scale is re-applied shortly after warpin (to make it respect potential limits placed on scale via the settings enforcer on that world)
settings enforcer can set min/max values for number type settings
Comments
okami711
is there a way to get this to work for open starbound
The Fox Den
to be more precise (VehicleDatabaseException) Error loading vehicle '/vehicles/sbq/sbqZiellekDragon/sbqZiellekDragon.vehicle'
Wasabi Raptor
they haven’t been re-implemented after the rewrite yet sorry
The Fox Den
do you know why one of the vehicles are crashing my game due to it having troubles loading in?
Midnight Sapphire
I feel like I'm missing something, but why can't I use the giant vaporeon's fancier actions? Like laying down atop people and absorbing them through the belly while atop them? Or preventing escapes through the rear when sitting.
Wasabi Raptor
I’ll note this down for if I do a bunch of requests in bulk however I do have this template for making a compatibility patch, and another fan has made a video guide for it https://github.com/WasabiRaptor/SBQ-Race-Compatibility-Tempate
Wasabi Raptor
currently no, there has been some work put into a template to show how to create pred objects, but as of current I haven’t had energy to animate new ones myself
Starsky Darkstripe
Do we have more character objects other than Sprink?
Carl himself
Was curious if you could add compatibility with this race: https://steamcommunity.com/sharedfiles/filedetails/?id=2803298001
Wasabi Raptor
you either enable hammerspace to be able to go beyond the limit, or change the multiplier applied to the location to change how much each prey fills it
YIN YANG
Oh,I take back those negative thoughts.I recently found a group of people who are also playing this game and its mods(although there aren't many),and they said that their translation work encountered the same problems as mine,but they've actually completed all of it,100%done!(So what was I busy with before?:P)But it's strange that they don't seem to have reported this issue like I did.Come on!Now I really hope this problem can be solved.^w^
1Victini
Is there a way to increase max fill? :o
YIN YANG
This is really an incredible amount of work.I’ve only finished the translation of the GUI and the text for the regular NPCs,and it already took me a whole day.I can’t even imagine the workload of the entire mod.You must have worked really hard(0v0). But I also have some bad news.It seems that the“dialogue box”in the mod doesn’t support my language(it might be that I set the font wrong,but at least the GUI part is normal).Since I don’t know how to add pictures here,I’ll just describe it:The dialogue box“above the NPC’s head”can display my language normally,which is expected because it’s clear that you used the“original game’s”dialogue box.However,in other places,such as the text on the left side of the“prey’s”portrait in the lower right corner,there will be a blank space and it will get stuck there.Also,the“black dialogue box”that appears at the bottom after interacting with the“SBQ”NPC will freeze and can’t be clicked.The“OC”NPCs are not affected,of course,because I didn’t change their files.(To be honest,I don’t really expect you to solve this problem,because I’m in China,you know.Firstly,the country is very strict in this regard,and secondly,there are already very few people who know about or still play this game here.So even though I hope you can help me with the problem,I also think it’s not worth putting in the effort.=_=) Anyway,it’s a great mod and a great author.I’ll support you.O(∩v∩)O
Wasabi Raptor
I already did for some things, OSB not fussing about inventoy mods being swapped out was me, among other things, many of the things I require are not within OSB scope, such as making the players and NPCs support mount positions that require extra net elements to function and therefore makes this incompatible with vanilla server, which OSB seeks to not have happen which in my opinion is kind of silly since many of the other changes in OSB go outside vanilla behavior already
Proxy
how exactly do the modifications work for OpenStarbound? since it already has quite a few changes from the retail game. and since OpenStarbound exists, why not commit these modifications to the project so if they get added officially, users wouldn't need to go through this install process anymore?
Lyra Proasheck
New to SBQ. Is there a way to fix the lag? I was running without the mod stably at 60 fps and with it installed im never getting more then 15.
Epic Sauce
Anyone else encounterin' an issue where remains don't get dropped where you're standing?
zarius1194
umm, maybe it's just a starbound problem but, the ark hub, or really any time there's more than six settlers or whetever the engine calls them, my game lags like crazy, something that kind of got worse when i updated to 3.1.6 Edit: i updated from 3.0.1 if that helps. Edit-2: also i just encountered a bug where infused prey don't actually infuse mass in spite of the slider being maxxed out
Wasabi Raptor
wow this is 3.1.6 maybe you should update it and read about the fixes on the posts
PortalBotDash
There's a couple of issues I've been facing when playing with my friend, they are as follows: All preferences, once leaving the SBQ menu, will reset back to an unticked state. This includes gurgle noises and any changes within them. Starbecue is causing unknown Script Errors with mobs, resulting in them completely freezing up and no longer functioning, this also results in them dying when getting close to the player character. Currently we are running the 3.1.5 build, and followed the installation guide. I have a log of the error that occurred if needed.