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Preserving our video game legacy isn't piracy

🕑 Added 2023-08-19 01:43:53 +0000 UTC

Comments

dpanter

So say we all.

Matthew Caron

Hear hear. +1 for the internet archive. If I may be so bold: 1. Get the `ia` downloader - https://archive.org/developers/internetarchive/cli.html . I find it very convenient. 2. Look for the eXoDOS collection (there and other places). I use it in combination with DBGL as a frontend, but there are many, including Lutris! 3. Look for the HTGDB gamepacks. I use a lot of those in combination with a MiSTer FPGA system emulator. And, of course, monetarily support ALL of the above projects. They exist because of donations. Remember, in the US, copyright used to only be 14 years with a 14 year extension - which means, by all rights, everything 1995 and older should be public domain at this point. It was extended first in 1831 to 28 years + 14 years, again in 1909 (28 + 28) and then MASSIVELY in 1976 (75 years or life of author + 50).. and a major lobbyist to this later extension was a certain company with a mouse as their mascot... and then they did it again in 1998 (95 years w/ extension or life + 70). (Source - https://en.wikipedia.org/wiki/History_of_copyright_law_of_the_United_States#Major_amendments_to_federal_copyright_law) Copyright was intended to be a *limited* monopoly to encourage innovation. It was a bargain with the citizenry that essentially said "let us have exclusive rights to our creation for a limited amount of time, and then it will become free for all. In this way, we make a living from our creations, and then more things are created for the public to use." I contend that 95 years is, in no realm of rational reality, limited.


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