SITAR Redux early draft version 0.1
🕑 Added 2022-06-06 02:34:26 +0000 UTC
I uploaded a first draft of Something's In The Air Redux (current working title) and made it accessible to dater patrons at https://arianeb.itch.io/somethings-in-the-air-redux/patreon-access
Major changes from SITA 4th Edition:
- Added male and female avatars from Date Ariane Remastered to SITA Redux, so you can play as either gender.
- Changed the text and menus to follow the format of previous avatar games Ariane in Paradise, Hopepunk City and Date Ariane Remastered. I played through the 24 main paths to make sure it all works, but there are no doubt side paths with old format still enabled.
- Changed to Renpy 8 which uses Python 3 instead of Python 2. This might cause some unusual bugs, but so far the 23 enabled paths seem to work as intended.
- The "Another Date With Ariane" path has been simplified by getting rid of the morning phone call, the invitation to a formal dinner, the meeting at the restaurant, the wine getting spilled on Ariane's dress, and Ariane getting upset at the whole situation. It is now a branch of the gym story: (when you see Ariane at the gym, ask her out) and starts at the Drive-N-Dine before going to the movies. The whole "What happened on our previous date(s)" portion has been removed completely.
- The radical change to the Ariane path has resulted in the loss of the ending "Fuck Buddies", so there is now only 9 Ariane endings. I want to add something to replace it.
- The "Magic, Malice, and Mayhem" story has also been simplified by getting rid of the video game segment and the time killing baseball game. It is now also a branch of the gym story, and can be accessed simply by waiting around at the restaurant bar.
- "Dave" no longer shows up at the gym. Instead a pretty naked jogger shows up at the gym and cryptically tells you to go the restaurant bar at 7:00. I created a naked jogger animation (the only new images so far) as a temporary place holder for a larger story. Spoiler: the naked jogger never shows up to the bar she tells you to be at (a mystery that will be solved eventually) but it has the effect of getting the player character to the bar to meet Rachel, Stacy, Bonnie, or Veronica. I'm still brainstorming alternate versions of all of this, but it will have to do for now.
- The fourth path "The Tower of Ion" is not accessible in the current build of the game. That means there are only 23 accessible endings at this point. The plan is to add a new path to get to that story, and it hasn't been written yet.
Play it if you get a chance and tell me what you think. Did I cut too much stuff? Is there stuff you want back? I have made changes in dialog and stories to try and accommodate a female player character, but there is no art or sound effects for it yet. If you see any things that doesn't make sense, tell me.
I am wide open to suggestions at this point, even to the point of scrapping SITA altogether and replacing it with a new story if I can think of something better.
Comments
Ariane Barnes
Thanks. I got a "main mystery" in mind that plays into the satire/immersive goals, but I'm wondering if it is a little too "tacky". I'll talk more about it later. The weather control mystery, which has been the main mystery, is -- if I pull it off correctly -- the beginning of a bigger mystery, which needs to be written and illustrated, which is why I am cutting stuff out to begin: I want to add some new stuff at the end. And my plan to add Rachel Meets Ariane as an epilogue/act 3 is still in tact, too. This is going to be a big game when it is done.
hackoperator
Played it several times. I don't think you cut too much stuff (if it's still your goal to make the game a more immersive one). I like the basic idea of SITA: Player is new in town, there are mysteries to solve, meeting and date several girls with different backstories (and these are related somehow). So why not use these "ingredients" to build up the next level SITA? In one of your last posts you come up with the idea of convincing other characters that something is happening and you should investigate together. This enables a way to add a lot of more mysteries (time by time). But it should not only be about solving mysteries - there should be something like a "main mystery" in the background. Some of the characters are involved in this "main mystery". There are surprising twists and turns: first it seems that you convinced someone to help you and you pursuing the same goal until you recognize that this character has its own goals... Probably none of this is new, but maybe this gives you further ideas to develop SITA further. This is what I had in mind so far.
Ariane Barnes
I've already established that she shows up alive in later games with a prosthetic arm, and since I'm turning this into a time loop game, a life saving rescue plan seems like an obvious new plot point.
Will
Still think bonnie's death is a little mood killing