Weekly Roundup - 06/16/2023 - He’s is getting really ram-bunctious!
🕑 Added 2023-06-16 18:21:01 +0000 UTCWeekly Roundup - 06/16/2023 - He’s is getting really ram-bunctious!
Art Packs
- Kobold (4K Illustrations + Pixel Art Animations)
- Slime (4K Illustrations + Pixel Art Animations)
- Wolf (4K Illustrations + Pixel Art Animations)
- Kincaid Original Soundtrack Pack (6 Songs)
- Flight Instructor Scene (Pixel Art Animation)
- Lewd Kobolds Pixel Art Pack (4x Queen, Florist, Guards)
- Sabertooth Tiger Pixel Art Pack (11 Lewd Loops + 10 Gameplay Loops)
- Sabertooth Tiger CG Pack(11x 4K Illustrations)
- Gecko Pixel Art Pack
- Gecko CG Pack (8x 4K Illustrations)
- Kincaid Riding Kobold CG Pack (8x 4K Illustrations)
- Kincaid's Private Quality Time (10 Pixel Art Loops)
- Shower Fun With Friends (9 Pixel Art Loops)
- Bear Pixel Art Pack
- Kobold Boss Pixel Art Pack *NEW*
- Shaman Fur Exploration Art Pack *NEW*
Sketch Packs
- Random Kincaid Lewds
- Lewd Kobolds
- Sabertooth Tiger Lewd Positions
- Kobold Boss Concepts
- Sabertooth Tiger CG Sketchpack (9 Sketches)
- Gecko Concept & Act Ideas Sketchpack
- Gecko CG Sketch Pack
- Kincaid Toy Riding Animation Sketchpack
- Shower Threesome Sketchpack
- Cutscene Sprites & Character Concepts Sketchpack
- Unused HUD Emotes
- Bear Concept & Act Ideas Sketchpack
- Kobold Boss Animation Sketchpack *NEW*
- Shaman Fur Exploration Sketchpack *NEW*
- Goat Sketchpack *NEW*
Patreon Builds
- Most Recent Build (2023.04): https://www.patreon.com/posts/released-kincaid-82470958
- Last Build before we started the overhaul: https://www.patreon.com/posts/69384646
Hi everyone!
Animation work is progressing smoothly and the goat enemy is having a grand ol’ time headbutting Kinny, kicking her in the face, jumping around and just generally being a little bit too rambunctious! Quite some moves he has developed and he isn’t even fully animated yet!
The Lewd Boy
Making steady progress on the animations. Here's a little preview!

I updated the sketchpack with the latest progress GIFs as well!
The Rude Boy
The goat might be our rudest boy yet! But I will let you be the judge! Here’s some early gameplay footage:

Before you get worried about difficulty, please keep in mind that this is just a test setup for the raw attack patterns! We haven’t really tweaked any of the timings yet at all.
We’re also not yet sure if we’re going to give him all those moves in one enemy or if we’ll divvy it up into enemy variations. I could also see a strong version of him being used in a mini-boss fight!
We also noticed that his agility also pairs well with the more simple attack pattern of the first bear variation we made. Once you get used to the goat’s combat rhythm, the bear attacks add an interesting layer on top of fighting the goat.
Haven Update
We’ve received new updates to the Haven tileset. We’ve moved from concepting the visual artstyle for the base tile to producing the core chunk of tilesets and the background. We should have some early gameplay footage pretty soon!
Updated Status Report
The status report has been updated to better reflect what we are working on. New minor enemies and Kobold Boss overhaul have been pushed back in favor of working on the new major enemy. Map system and water remain unchanged, tho!
Until next week!
Cookie & Bunny
Overall Status Report
Upcoming Build Tasks
- Goat Enemy: Prototyping attack patterns & Working on lewd animation
- Map System: Base system done. Working on visual artstyle.
- Water & Water Effects: Sketches done. Deciding which ones to go with.
- New Levels
- Further visual & audio polish
Long-term Projects
- New Major Enemy: Sketching & Concepting
- New Soundtrack Additions
- Haven: Refining core tileset
Comments
Cookiedraggy
Thank you so much for the kind words!
Mavrick
I'm really enjoying seeing the game get built and brought to life. It is wonderful that you listen to the community and talk with us. I really think that is what sets game designers appart, the ability to listen and respect the community, as well as keeping your standards for the game. Keep working hard. Thank you times infinity.
Cookiedraggy
The three bullets aren't really an issue because you can jump over them or cover them all in one roll! But as I said in the post, lots of balancing coming. The fast beat by beat attack pattern are just for showing him off in the prototyping stage. ^^
Donastray
I could see this goat being an issue in larger numbers - even if each goat only uses 1 attack, trying to wade through 3 shots fired while a second goat tries to kick you to death seems like the limit of what someone could reasonable do, vis general walking around/enemy placement. I imagine a boss that is 1 goat doing all 4 move sets would be a "good boss enemy" though. Later extra boss version, he gets a move to split into 4, and each uses one move, but they are all attacking simultaneously, before recombining. absolutely lose your mind dealing with that mess XD