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RELEASED: Kincaid Build 2022.06 & Glitchcaid 2

🕑 Added 2022-06-14 23:13:29 +0000 UTC

Comments

Uncreative Anonymous Name

After going back and forth between the latest build and an old one, I'd have to agree that the combat does feel much better ^^; Good luck and keep up the amazing work!

Cookiedraggy

Hiya! Thanks for the notes and the support! I'll try to address each of them, I hope I don't miss anything. ^^ Regarding save games, they do tend to break. The reason is a GameMaker oddity that we'll have to work around. Glitchcaid is going to be a bit of an overhaul in some regards and will feature a new save system that is going to be more robust. So hopefully things like that will be avoided in the future and save games will be more backwards compatible. Regarding the "domcaid" stuff, it is a bit of an unfortunate name. Our intention is to change how engaging lewds with frenemies works, but we'll see how people react to it for now. For us it works way better because combat is nicer and not every enemy needs the ability to physically reach Kinny. It also fits more with her as a character, at least how we imagine her. We're hoping it makes the game more inviting to people while keeping the overall quality of the animations. Going forward, the scenes will be skippable tho, and I want to introduce gallery functions. ^^ Thanks for taking the time to write to us and I hope you have fun with what's coming next! ^w^ Cheers, Cookie&Null

Uncreative Anonymous Name

Hi there, long time fan, brand new patron! I haven't played a recent build in quite a while, but just sunk a few hours into this one, and I've got some questions! I took a peek at the latest roadmap, but sorry in advance if some of these are known bugs/concerns! I should also mention these were observed while playing a save migrated from the latest public build on itch, so that may also be responsible ^^; Probably most critically, I seem to be softlocked in the east part of the map, leading up to the kobold boss. I'll just run another save for now, but a fast travel or shortcut out would be nice. Speaking of the map, I found myself a bit confused when checking it. Is there a key somewhere for the different colors? I mostly just can't tell what red is! My last concerns regard the intimacy scenes. It seems like with the Domcaid mechanics implemented, the involuntary sex has been completely removed. I'm just wondering if that's permanent. I completely understand if it is, removing any non-con makes the game way more approachable and I'm all for that, but it would be nice to have a toggle or something in the settings to add it back in ^^; I enjoy the voluntary interaction with defeated foes, but I don't always want to sit through the whole thing. Some sort of skip or scene control, like what is featured in the gallery, would be really nice. Same goes for other scenes, like ones in the Pink Tribe village. Sorry if this is a poor place to dump all of this, but I absolutely love what y'all have put together. Hope some of this is helpful, and isn't too bothersome if not!

Cookiedraggy

Thank youuuuu <3

333Ryu

Awesome movement updates! Thank you for being so consistent and sticking with the game over the years. I love that I can directly contribute you artists like you all.


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