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JoiPlay 1.21.000 and Plugin Updates

🕑 Added 2026-02-14 09:25:30 +0000 UTC

Comments

[ g f y ]

Enable `Path Cache` Long tap on the game icon -> `Settings`

[ g f y ]

Use default settings. If you see `require is not defined`, you likely disabled `NWJSAPI` (turn it back on) And `Use PixiJS v5` isn’t guaranteed full compatibility: it replaces MV CoreScripts and can break things, so it’s not compatible with every MV game/plugin setup

Nicholas Beckwith

Hey, thanks for the updates. I have a concern though. Whenever I play a game, the virtual keyboard does not work or pop up when I press the button. Any idea why?

NatureOfLove86

Ty 🙏🏼 when are you adding unity plugin to your app

David Garcia

Hi, thanks for the incredible work, but i'm experiencing micro lags when walking or running. I have a Samsung Galaxy S21FE, and it’s not a bad phone. Many people I know also experience the same thing. I think it’s not that hard to fix. It only happens with new Pokémon games, like the new Pokémon Z."

Messias Barbosa

I'm glad you're back with the updates, so I want to take this opportunity to say: A long time ago, we reported the absence of sockets in the new versions of the RPGM Plugin. This prevents online scripts from working with sockets. uninitialized constant Connection::TCPSocket We just tested it with Cable Club, which uses sockets for this. https://eeveeexpo.com/resources/640/

Jugi

A lot of my mv games no longer work. Error with PixiJSv5: TypeError: WebAudio.initialize is not a function at SceneManager.initAudio (http://127.0.0.1:4263/js/plugins/JoiMV.js:25:18) at SceneManager.initialize (http://127.0.0.1:4263/js/rpg_managers.js:1826:7) at SceneManager.run (http://127.0.0.1:4263/js/rpg_managers.js:1814:8) at SceneManager.run (http://127.0.0.1:4263/js/plugins/YEP_CoreEngine.js:1366:32) at http://127.0.0.1:4263/js/main.js:10:16 from http://127.0.0.1:4263/js/plugins/YEP_CoreEngine.js line 1093 ////and without PixiJSv5: ReferenceError: require is not defined at SceneManager.initNwjs (http://127.0.0.1:4263/js/rpg_managers.js:1944:19) at SceneManager.initialize (http://127.0.0.1:4263/js/rpg_managers.js:1885:10) at SceneManager.run (http://127.0.0.1:4263/js/rpg_managers.js:1872:14) at SceneManager.run (http://127.0.0.1:4263/js/plugins/YEP_CoreEngine.js:1366:32) at window.onload (http://127.0.0.1:4263/js/main.js:8:18) from http://127.0.0.1:4263/js/plugins/YEP_CoreEngine.js line 1093


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