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Changelog 0.3.9.0

🕑 Added 2021-05-28 11:25:08 +0000 UTC

Comments

Kevin Daley

Good to know

Chyos

Ok, let's go through these: 1. Yea. I had some more ideas for that. I wanted to combine it with Melissa's story to bring in a small treasure hunt for which you would need a shovel. But since I ended up not having the time for it I put that idea aside. I know it feels bad to be unable to burry that poor guy. Maybe I'll add the shovel just so you can burry him even if there won't be the other part where you really need it. At least for now. 2. More events around the mine is something I want for the future. But the whole mercenary mechanic is still very basic. You don't have to feed or pay them at the moment.. I figured that if I'd do that step I also have to add a way to make it profitable to make up for the effort of paying them. I will add more to that in the future but I want to take my time to make the balancing for that right. 3. The sentense begins with question but it's also kind of an answer to itself right? :D I haven't made my mind on exact proportions but roughly that is the reason for their behavior as it is.

Kevin Daley

ok i finally finished the update and i got three inconsistency's i noticed and 1 questions 1. no shovel, i feel guilty that i cant beery the dead dude. did it for lydias guards yet i seem to have lost that shovel. also their was no shovel in a mine where people dig for a living. i just found that funny (i know it was probably just time constraint, just pointing out the fact that we have used a shovel before and i know you like consistency) 2. the mines working again but the threats still prominent, we never even resealed the door. that should have been one of the requirements to open the mine again in the first place because now the goblin army can get in and attack the miners, while our merchenerys are not strong enough to stop that amount of goblins, a few yes 20+ and possible dark elfs no. the thing is its safe as long as the door is closed and all we would need to do to close it is take one of the rocks off. it wouldnt even be a hassle to do, hell it could actually work as a way to prompt goblin attacks for those who want the challenge or the ntr scenes. as of right now they dont respond in the main mine and once the quest is done their gone. keep the door closed, no goblins, open the door goblins every 3-7 days with an incentive in things like gold or something because the mercs or miners can raid the now partialy abandoned dwarven town. plus it would give something simple for the mercs to do because their now supplie raiding/defending the mine and dead town. 3. question, birth of females for orcs, goblins and dwarves. you now mentioned that females are not as frequent as males for those species so what do you mean population wise. in that case what do you mean. i can see the goblins being every one and ten and the orcs every one and five, which would actually help story wise because it would explain their raiding nature and use of masses over tactics. but dwarves arent as frequent as the other two so its like a 1/3rd of the population right. everyone doesn't get a wife but its also not a complete unsustainable dick show for an already small and secluded population, plus their is just enough females around that it would make wife/procreation raides much less likely because their sustainable on their own unlike with the goblins and orcs who are not.

Chyos

Probably yes.. I haven't tested if there is a way around that.. So for now I have to assume it will. The script won't work without starting a new game. I will however provide a save file similar to the current one that is past the start and with some quests done.

TheBeJoJo

So the next month the saves stop working?


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