Advanced Material Development with Texture Painting and Decals
🕑 Added 2023-04-10 16:33:41 +0000 UTCHi! Hope everyone is having a good day! I've had a lot of requests to breakdown the texture painting and decal workflow I used in the gas station project, so here it is! I go through developing materials from scratch using image textures, and then blending them together using a couple different methods like stencils, image masks, etc. and then I go into the whole decal setup! Hope you enjoy and please let me know if you have any questions about it :)
Comments
Roman Kovalev
I have a question. Why did you use displacement on these textures? What if you'd used bump? Would it help with optimization of a scene? Let's say this wall of the building is somewhere on a background, you'd still use displacement?
Roman Kovalev
Okay, great. Now step by step things got cleared out for me. Thank you, great tutorial!