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🕑 Added 2023-07-23 19:52:18 +0000 UTC

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MaliXe

Thank you! πŸ˜€

MaliXe

Hello there! Thank you so much for taking the time to write such a thoughtful message. It means a lot to hear your encouragement towards my progress and to read your suggestions and advice. I completely understand the importance of finding balance while being mindful of feedback and community opinions. However, my characters are already so alive in my imagination that it is unlikely that I will be able to bend them to anyone's pleasure. Even my own pleasure is not enough to dictate the course of history now. But working with different paths and points of view for the same story really appeals to me and I want to go deep into it. I will follow your advice to focus on one project at a time, as it's very likely that later games will never come into being. But I've learned that it's easier to think about the universe of a story when you anchor it in the past and direct it toward the future. Even if these moments never appear in the story, they help guide the imagination. Thank you again for your kind words. It truly means a lot to me.

Archy_TaxiWhy

Hello, I see that you haven't wasted any time and that you've been working hard this week. As for the posts, do as you feel and as you wish ;). Just be careful not to overdose on writing XD. (or work ;) ). I find the idea of replacing the beach with an island in the middle very interesting. It's unusual and I think it's very original, especially if it helps you find more inspiration.I like the overall look of this island. I think it's quite balanced in terms of structure. I think it's more of a manor house, given the size of the house! I like the front with the pillars. As for the back, I find it a bit too simple, too geometric compared to the front. But that's just my opinion, and it looks great as a whole. The fact that you've added architectural variety to the houses makes the neighborhood lively and diverse, and makes you want to explore every corner of the island. Don't put too much pressure on yourself with your other projects, one step at a time, but I like the idea of creating links with places for your different stories. This proves that you know where you're going! As for Nicole's control, I don't think it's a bad idea, but I agree with some of the comments on Itch.io about the lack of precision when we have to control a character. But the idea of having to siwtch between characters to advance in the game is a very nice mechanic. Just a word of advice: be careful with comments and the sites where they're posted. For my part, I think you should first enjoy yourself and do what you want to do. Listening to your community is also important, but it's your game first and foremost. I also think that the most constructive feedback (both negative and positive) comes from Patreon and itch.io, because people have bought your game and continue to support you because they believe in your work. Also trust your discord community more on reviews. If no one is on it, it's because he likes your work and wants to help you evolve. (some of this is not a 100% correct and universal notion) But you are more likely to find frankness and honestyBut you are more likely to find frankness and honesty than on any other site which I would name because there is good everywhere and to summarize the reputation of a site to certain members is in no way a good idea I also know that a lot of people on certain sites just want a game with a maximum of erotic scenes with little story and criticize the work rather easily without really bringing a construction to make the game evolve (Criticized for just criticizing is just meaningless words.) So in my opinion, be careful not to fall into the trap of wanting to please us at all costs, as some developers do. you have to find a happy medium with the objective of your own development. because otherwise you will find yourself in an infernal spiral and you will be demotivated. Your game, your ideas, your pleasure must come first. Of course criticism is very important, but many just want to demotivate more than help. Here is my advice and my personal opinion which is worth and is nothing but advice :). For the cinema scene, I find that you managed to do something original with the "jealousy toilet" scene. I admit that she surprised me and made me laugh.In any case, I like your ambition and I wish you success in your challenge. honestly, thank you for sharing these details with us which shows that you know what you want and which shows the passion you put into the game and the construction of the story. It really makes you want to discover all the functionality, mechanism and rebound when the time comes! Courage to you! I think you have all the ingredients and the talent to make us a good humorous and exciting game. good for you (PS: this is not a comment, but a letter XD)

Flaschenlampe

Looks Good!


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