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Defining character mechanics

🕑 Added 2023-08-14 17:30:46 +0000 UTC

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Archy_TaxiWhy

Arg you're right you should keep some surprises for when the time comes ^^. take care of yourself

MaliXe

Hello! Some characters weren't as good in the engine as they were in Blender, so I preferred not to show them for now as they will still undergo small changes. It's just about getting the skin tone right and some shading that isn't in the right place. Blender masks these problems but in the game they are apparent. I'm going to fix everything and show some, but I feel like I should save some to show only in the game so as not to spoil the surprise. At least I'll avoid showing too much while they're unclothed. Thank you again for your support and encouragement. It means a lot to me.

Archy_TaxiWhy

Hello, Always a pleasure to see the notification and to read you. Congratulations on optimising the painting phase to improve speed. I hope that despite the fact that you haven't been able to take any shots of the pre-processor, you'll be able to show us the results (I'm really curious to see some of the characters). I admire the fact that you've managed to create code to deal with certain obstacles. And great if you can use the tools to improve some of the animation and mechanics of your game, seeing the number of characters is just amazing. You're making good progress, keep up the good work. Can't wait to see what happens next! See you next time.


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