Patrefans
malixegames from patreon
malixegames patreon

(Almost) Finishing with the codes

🕑 Added 2023-10-11 04:10:24 +0000 UTC

Comments

MaliXe

Thank you for your message! Your feedback means a lot to me and helps motivate me to continue working on my game. Yes, the node-based system makes it easy to visualize how different parts of the game interact. This can be especially useful when troubleshooting issues or trying to figure out why something isn't working correctly. As for the character movement system, yes, it does allow for changing the movement speed of characters at runtime, allowing for greater flexibility in scene design. I am happy to hear that you enjoy the expressions. I believe that expressive faces add personality and depth to our characters, and I like messing with faces and finding new feelings. I also created states with small random changes in expression and movement in their eyes imitating real patterns. This combined gives a very lively appearance. I have a similar reaction to yours regarding AI voices, but I want my characters to have a voice at some point. I've already set aside a channel just for it, so it will always be possible to mute the voices and keep the music and/or sound effects. I want to show you my experience with AI voices but, to reassure you, I have already ruled out this possibility. No need to apologize! Your messages always provide valuable insights. Thank you again for your support and encouragement!

Archy_TaxiWhy

Hello, I hope you are well after this hard work and that you took the time to rest? It's just amazing what you've managed to do since your last post. I'm really a neophyte when it comes to coding and system creation, but your explanations are clear enough to understand what you've done. It's true that on the screens you can see lines of code for the scenarios you want to narrate in your game. Indeed, the node system allows better visibility and organization (I use it under C4D when I'm doing animation tests on my own, and it allows me to see the whole loop more quickly. But I'm far from being a pro on the subject XD). In any case, the result on the screen is visible and it's great if it makes it easier for you to create routes for your game, that's the main thing! The work on character movement and AI creation is ingenious. I really like this kind of system, which makes it much easier to set up a movement system that avoids having to do each step separately. I presume you can also change a character's movement speed to walk, trot or run, depending on the scenario ? In any case, it saves you a monstrous amount of time in scenes and cinematics, so bravo for setting this up. With facial expressions, it's true that there was some redundancy, but it wasn't really a problem. Now, with your new system and the examples of expressions you've shown us, it's given another dimension and shows a clear evolution. I like the expressions you've implemented in the game, they give an identity and a unique aspect that I like. I also like the one you'll include in your post. Personally, I like the crazy expressions, so I can't wait to see what you come up with. As for the AI voice system, I have to admit I'm a bit apprehensive about it. I deactivate them in games because they don't sound natural, which quickly gives me a headache and I find it takes away from the charm. As far as I'm concerned, no voice isn't a bad thing, because it lets you imagine the voice. After that, I'm curious to see your research and tests on the subject, and I'll keep an open mind. I'm curious to see what you're going to do about the translation system. Congratulations again for all your hard work on the coding, which isn't the most pleasant part of development, but which, once finished, makes the rest much easier. Thank you for taking the time to give us feedback on your adventure in the field of bugs and numbers. I can't wait to see the fruits of your labor! All the best to you and see you soon in a new post ! PS: Sorry for the length of my message ^^. I just saw it finished and posted


More Creators